The New World
This is the basic guide for how The New World section of the forum works. For more in depth guides on the three groups situated in this world, click the following:
Flintlock Lodge, Northstar District, Badlands
The New World is a realistic, yet post-apocalyptic roleplay for those who want the style of a main game, but who'd rather play humans.
There are no powers, nothing that you wouldn't find in our world, and while your characters are welcome to have pets, the dominant species to be roleplayed are humans!
Plot/History
Just like the technophobes of earth said--it was robots that did us in, in a manner of speaking. Computers, at least. Advanced, nearly sentient computer viruses that overloaded the systems with so much data--that it caused the Blackout. The day on Earth when all computers stopped working--and when shortly after, with the sudden lack of computerized control, almost systems of electricity also overloaded, failed, shut down. The date was November 29th, 2017 that the major blackout occurred, shutting down much of the world's production of power. However, not everything was completely dead--and what power plants and sources still functioned were funnelled towards the wealthy and the influential, slowly draining it from the rest of the world, leaving many developing countries completely without power and over time, leaving many smaller cities and towns in jeopardy. However, this more gradual progression of losing the grid meant people had more knowledge of what was happening, though to many it wasn't clear why. As such, preparation for life without power was underway from the date of the original blackout, and supplies were quickly contested and hoarded. It was assumed by some that humanity would quickly recover and restore power to the world: but that was not so. Though it might not have been impossible, while some dregs still existed, those who claimed it didn't want to give it up to help others.
And then, by the year 2032--fifteen years later--there were some who envied those still clinging to power, those who could use it for better protection, a more productive lifestyle--and through human attacks rather than artificial ones, the last large generators and plants were destroyed.
Twenty years later and the only source of electrical power comes from batteries--and those are close to nonexistent, highly coveted. The system of currency is barter, generally speaking. There are three main groups, but there are sure to be smaller groups that may or may not grow to become 'official' with time. There are also plenty of loners, but in a world without electrical lighting, where guns and ammo are scarce, the encroaching wildlife is a lot more threatening to a human than it used to be. After all--humans are weaklings compared to most other animals, and without their tools, are not the top of the food chain.
There are many forms of alternative power of course, such as solar panels or water wheels, that can be used to some extent. We do not say that people cannot use these things in character, however if a group gets too close to having widespread power with too much advantage over other groups, we may step in as staff to force IC natural disasters to do some damage. Plots that involve use of electricity should be talked about to staff.
The environment of the planet is still as varied as ever, and due to liquid space, any changes in temperature for certain places would be up to leaders. There are areas that are fairly irradiated, which can be quite dangerous to venture into.
Rules:
Realism Specifics
-weapons & tools are important to think about. Remember, there is no source of electricity aside batteries, and this powerless state has gone on for years, so batteries are exceedingly rare.
-thus, when this first happened, many people hoarded guns and ammo but generally speaking those are quite rare too at this point--any one character with a full arsenal is pushing it.
-many non-necessities are still scattered about, fairly easy to scavenge, since most people are focusing on weapons, shelter, food, water, etc.
-this is completely realistic in terms of human capabilities, and animals. No special powers or mutations that don't literally exist in our world.
-while characters are allowed to have pets, the focus is humans, and animals should not be played in TNW as a character with conscious/acknowledged thoughts.
-more may be added at any time, but rest assured you will see an update in the news box or in the announcement board if so.
This is the basic guide for how The New World section of the forum works. For more in depth guides on the three groups situated in this world, click the following:
Flintlock Lodge, Northstar District, Badlands
The New World is a realistic, yet post-apocalyptic roleplay for those who want the style of a main game, but who'd rather play humans.
There are no powers, nothing that you wouldn't find in our world, and while your characters are welcome to have pets, the dominant species to be roleplayed are humans!
Plot/History
Just like the technophobes of earth said--it was robots that did us in, in a manner of speaking. Computers, at least. Advanced, nearly sentient computer viruses that overloaded the systems with so much data--that it caused the Blackout. The day on Earth when all computers stopped working--and when shortly after, with the sudden lack of computerized control, almost systems of electricity also overloaded, failed, shut down. The date was November 29th, 2017 that the major blackout occurred, shutting down much of the world's production of power. However, not everything was completely dead--and what power plants and sources still functioned were funnelled towards the wealthy and the influential, slowly draining it from the rest of the world, leaving many developing countries completely without power and over time, leaving many smaller cities and towns in jeopardy. However, this more gradual progression of losing the grid meant people had more knowledge of what was happening, though to many it wasn't clear why. As such, preparation for life without power was underway from the date of the original blackout, and supplies were quickly contested and hoarded. It was assumed by some that humanity would quickly recover and restore power to the world: but that was not so. Though it might not have been impossible, while some dregs still existed, those who claimed it didn't want to give it up to help others.
And then, by the year 2032--fifteen years later--there were some who envied those still clinging to power, those who could use it for better protection, a more productive lifestyle--and through human attacks rather than artificial ones, the last large generators and plants were destroyed.
Twenty years later and the only source of electrical power comes from batteries--and those are close to nonexistent, highly coveted. The system of currency is barter, generally speaking. There are three main groups, but there are sure to be smaller groups that may or may not grow to become 'official' with time. There are also plenty of loners, but in a world without electrical lighting, where guns and ammo are scarce, the encroaching wildlife is a lot more threatening to a human than it used to be. After all--humans are weaklings compared to most other animals, and without their tools, are not the top of the food chain.
There are many forms of alternative power of course, such as solar panels or water wheels, that can be used to some extent. We do not say that people cannot use these things in character, however if a group gets too close to having widespread power with too much advantage over other groups, we may step in as staff to force IC natural disasters to do some damage. Plots that involve use of electricity should be talked about to staff.
The environment of the planet is still as varied as ever, and due to liquid space, any changes in temperature for certain places would be up to leaders. There are areas that are fairly irradiated, which can be quite dangerous to venture into.
Rules:
- No passive aggression, or rudeness. take care as tone can sometimes be hard to read over text.
- You may not play a High Position without being appointed to it ICly.
- You may not give your characters any kind of supernatural powers or abilities, and anything to the effect of 'mutations' must be actual mutations that humans have. No X-men, there's a board for that.
- This board is governed by realism rules, so please take care.
- No powerplaying or godmodding unless your rp partner is okay with some powerplay.
- As this is not an 18+ forum, you must keep your writing at a pg-13 level. This means fading out if it comes to sex.
- If you see someone breaking the rules, you can report this--aside from governing rules on your own threads, it's best not to get involved in the staff's work aside from reporting.
- HPs should explain OOCly why a character is demoted so the RPer knows what to do to improve in the future.
Realism Specifics
-weapons & tools are important to think about. Remember, there is no source of electricity aside batteries, and this powerless state has gone on for years, so batteries are exceedingly rare.
-thus, when this first happened, many people hoarded guns and ammo but generally speaking those are quite rare too at this point--any one character with a full arsenal is pushing it.
-many non-necessities are still scattered about, fairly easy to scavenge, since most people are focusing on weapons, shelter, food, water, etc.
-this is completely realistic in terms of human capabilities, and animals. No special powers or mutations that don't literally exist in our world.
-while characters are allowed to have pets, the focus is humans, and animals should not be played in TNW as a character with conscious/acknowledged thoughts.
-more may be added at any time, but rest assured you will see an update in the news box or in the announcement board if so.