⌠ LIGHTEN UP, BUTTERCUP — TNW GROUP PLANNING ⌡
#1
[align=center][div style="borderwidth; width: 450px; padding: 0px; text-align: justify; line-height: 12px; font-size: 8pt"]This is going to be the main thread for the construction of The Offshore, a possible group for The New world; although, I have yet to decide that because there are a lot of activity issues and I really don't want it to die because it means a lot to me. I'm going to be putting headcannons / ideas for the group here, feel free to track or suggest ideas or just generally chat. I don't mind, just make sure not to spam it too much but y'all are pretty good at not doing that. Thank you.

IMPORTANT POSTS
— all important posts will be linked here

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[member=8623]kid[/member] [member=628]ACACIA[/member] [member=606]bea[/member]
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#2
[align=center][div style="width: 300px; min-height: px; padding-right: 0px; font-size: 11px; text-align: justify; margin-bottom: px; line-height: 12px; text-transform: lowercase; font-family: times new roman; margin-top: -1px"]*:・゚✧ Track because I would like to help in some way because I love helping apparently but Imma just wait til' you put out ideas


hide behind me i'm more immune to sadness.
[ rex + metzli#9542 ] i can't explain it. i'm just used to this feeling.
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#3
[align=center][div style="borderwidth; width: 450px; padding: 0px; text-align: justify; line-height: 12px; font-size: 8pt"]i'm just going to track with davy really fast, also going to write out a few ideas i had before i forget them. they are currently subject to change as i see fit or if anyone has any other ideas! also, hi char! yeah i tagged you because you're amazing at this kind of stuff and i... might need some help because it's been a longass time since i've done this whoops foiewjfowief but!! if you have any ideas you should hella tell me because. your ideas? brilliant. no exceptions.

[✧] one of the most important things we have to talk about the offshore is exactly how extensive it is because the original idea i had for it was for it to simply be any place that is off of the mainland. however, when making it into a group we can't make it that large or it wouldn't work and there wouldn't logically be a way for any of the members to communicate with each other; with that i can't just make it this a singularly designed group, they can't have an exact layout and they have to be a little more fluid than other groups. an idea i had was for the offshore to have a relative location, their capital is on a set of islands just a ways off the shore of the current tnw but they control more territory than that, although that is where they are likely to gather for meetings, to trade, to take orders and to settle disagreements; i.e. something like the older version of singapore in a way. they are incredibly diverse and if you live on the seas, if you consider the ocean to be your home more than the land then you are part of the offshore; it doesn't matter if you join other groups or are in other groups because if you want to sail the seas then you listen to the people in charge of the offshore, there are no independent groups because the minute you sail into deeper water you're the bitch of those in charge.

[✧] they are commonly known as pirates, as that's what most of them devolved to in order to survive in a world where supplies are scarce and competition is ripe. they are known to raid those that cause issues, do not follow law and it is common practice to fight each other; although, all rivalry ends the minute you step foot in the capital with each other or something threatens all. it's almost like anarchy with mutually understood rules and a complete social agreement to respect each other than to be uncivilized. a social contract, that might be the proper word i'm looking for. you can fight each other, hurt each other, steal and murder each other in the name of survival but the minute the whole considers you a threat you can be eliminated or your crew can turn against you.

/ there are only ideas as i'm trying to work out some other things for the offshore, think of this as more of a general idea of who and what they are. obviously, they have a pecking order but i've been thinking that the laws only apply in theory and out of respect and there is nothing but the thoughts and feelings of your fellow citizens that can stop you from doing wrong. basically it's like the ultimate check and balance, you can do anything you want but the people are allowed to judge you and punish you as they see fit; those of higher respect or rank may speak against you and order attacks but no one has to go through with it if they don't want to. there is no government, they are led by a specific few who are highly respected and thus chosen by the people to act as the spokesperson for them but no one has more power than anyone else. here you earn power out of what you do, how you act, out of what skills you have and how feared or respected you are by your comrades and no silly title gives you any amount of power.
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#4
[align=center][div style="borderwidth; width: 450px; padding: 0px; text-align: justify; line-height: 12px; font-size: 8pt"][✧] most people are given titles instead of ranks, the more titles you have the more likely you are to become a leader of the group. ranks aren't important within the offshore because they mean jack shit, you only reach leader status when you have enough titles and the people think you are worthy enough to represent them. which, let me make clear, being a leader is not making decisions on your own -- it is quite literally being nothing more than a spokesperson who gathers people together and manages certain things. however, the group by masses is led by the people and it is comparable to that of a true democracy where the opinion of the masses is usually the decisions that the spokesperson will go by. a leader can decide to choose a decision on their own if they believe the people won't understand or the situation is too dire, however, leaders must be prepared to face repercussions as the opinion of the people is what matters because if you upset them you may be booted from your position.

-- now, i have to come up with a list of reasons why a leader can be booted oocly and icly so that it's not so flimsy? there has to be a reason because why the opinion of the people matters, those in charge got there in the first place so there needs to be some level of protection for them. which, may actually have me set up a council for the group -- turning it more into a republic than anything. leaders who upset the people can be tried at a sort of court. again, all of this is only rough ideas and i'm not quite sure which direction i'm going in anymore because i'm on my own and trying not to worldbuild too excessively.
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#5
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tracking because i love all of this so much okay


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[color=#BCD8E4][shadow=black,left]a weekend on a boat in california
memes available upon request    —    van#5054
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#6
[align=center][div style="borderwidth; width: 400px; text-align: justify; font-family: arial; font-size: 8pt; line-height: 10pt;"]tracking + loving it right now. i have something to add/suggest, but i need to think it over a bit before posting.


I DIDN'T KNOW I WAS LONELY TIL I SAW YOUR FACE
I WANNA GET BETTER, BETTER, BETTER, BETTER
( i wanna get better ) —————————––- [abbr=ELY/LYSIA & HE/HIM & SEMI-ACTIVE]INFO[/abbr]
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#7
[align=center][div style="borderwidth; width: 450px; padding: 0px; text-align: justify; line-height: 12px; font-size: 8pt"][✧] possible names for the offshore capital: great inagua, new tortuga, matanzas, libertatia, anarquía, puerto refugio, sinbad's island, terra do nunca, nassau.

add more, i feel like i can come up with more but the ideas just aren't coming right now.




POSSIBLE LAWS FOR THE CAPITAL
— all weapons must remain sheathed in the capital
— all grievances must be left at sea, don't bring grudges onto the island
— all man is equal on the island, regardless of social status
(more will be made, in the mean time let me explain exactly how the capital works: out on the ocean anything and everything is permitted; theft, murder, kidnapping, arson — any crime you can think of is allowed, the ocean is made for those who can survive and people are expected to be able to handle that. however, the minute you step onto the island you are on peaceful soil, no violence is allowed because the capital is seen as the safe haven to all of those who call the offshore home. while the offshore has no laws in place officially, the laws of the capital are ones of common courtesy, ones made by simple expectation of the people; the capital is where everyone is welcome and to upset everyone by breaking a social norm is to damn yourself because working together is something the people of the sea understand more than the land dwellers ever could. if you have no support out here, you die.)

LAWS OF THE OCEAN
— there are none, only the opinion of your comrades matters

QUESTIONS FOR MYSELF
— should slavery exist on the island? to what extent?
— how did the offshore come to be?




a lot of the offshore's territory is ocean, like, basically all of it; however, the capital is situated on a medium-sized tropical island a ways off from the coast of the mainland (where all of tnw groups currently reside). the island itself is as dangerous as the seas, filled with large predators and other poisonous animals that would be more than willing to take your life if you don't know what you're doing. the island is not a safe place, it is not a place to drop your guard because the minute you do, you're dead. living on the offshore is a difficult thing to do, if you can't fight, if you can't adapt, if you can't learn, then you don't get to live. it is as simple as that. the only place that could be considered safe on the capital is the town itself, where many people either filter through or decide to settle down and make a semblance of life, although the mass majority will spend their lives on the seas as they believe they were born to do. (look for reference pictures for the island, you only have a rough idea of what it will look like and it needs to be solidified.)

animals on the island
    — tigers(?), panthers, leopards/jaguars (various small feline species)
    — various species of snakes, frogs and other poisonous reptiles and lizards
    — wild boars, deer and other creatures like that (there are more, i'm just lazy)

[tropical storms are common, with that they only have two seasons: rainy and dry]

IMPORTANT PLACES
* an idea that i came up with revolves around what the buildings in the capital look like, that being that many houses / buildings are made out of the broken pieces of ships; some houses / buildings almost looks like a ship itself or is made out of scrap parts that were torn off, broken, and unusable to sailors / carpenters (xx xx). very few houses are made of stone, a lot are made out of either wood or scrap metal; the capital is not beautiful by any means, it is dirty and packed building to building with traders and crews. it isn't filthy to the point of disease ridden but it is not something that you'd ever pick to go on vacation, it wasn't built to be beautiful but to give people a place to station their ships and little else, everything other than that was built by necessity. some of the biggest and more put together buildings are things like brothels, taverns, certain stores, carpenters, and the rare wealthy person's house; although, the average person can expect something of a shack, depending on your ability to build or how fast you get there when someone dies. unlike many of the other groups who already had buildings they fell into, the offshore has built everything they have from nothing.

the meeting hall/the great hall — possibly an overturned ship that washed up on land a long time ago, the people managed to haul it onto safer part of the shore and clean it up enough to make the ship safe and big enough to enter and hold meetings. it's an old wooden ship, almost like a classic pirate ship that is probably really corny.
the harbor — non-arguably the most important part of the capital is the harbor, which is likely the biggest part of the town itself because it needs to be large enough to hold many different types of ships. it is made of solid wood, of iron and some of the best materials the island had to offer because if they don't have the harbor together then they don't have a city and they know how important it is to keep the docks looking pristine.

[possible important buildings(?): a makeshift hospital, add more if you think of more]
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#8
[align=center][div style="width: 300px; height: 175px; margin-top: -11px; padding: 10px; overflow: hidden; margin-bottom: px;"][div style="width: 300px; height: 175px; padding: 0px; padding-right: 27px; overflow: auto"][div style="width: 300px; min-height: 175px; padding-right: 0px; font-size: 11px; text-align: justify; margin-bottom: px; line-height: 12px; text-transform: lowercase; font-family: times new roman; margin-top: -1px"]*:・゚✧ a small thought over the weather, since y'know I live in a place where tropical storms and heavy rain aren't uncommon. if tropical storms were to be common the weather should usually feel humid and most of the year the temperature will usually be on the higher ranges, like high 70s to like mid 80s, unless during the summer which is like we're living in actual hell because wow z e r s this week we're having high 90s temperature and it's only the 14th. this is just a suggestion because the weather...isn't that important(??)

i also might have an idea for the group, it's basically your court idea though maybe they are made up of older member's, the ones who managed to survive the harsh oceans that the offshore is surrounded by. this could give plot in a way because these people probably did the worst to survive so maybe one or three of them are corrupt and it leads to a conflict but this is just me and lowkey i thought of this as i typed so it's not...that thought out but an idea nevertheless.

oh oh!! another idea. maybe people can set up bounties on people like there's an actual group of people running it where it's just them running the books or something. they also run an assassin kind of group (assassin's creed IV uwu) where maybe them themselves are the assassins maybe i don't make sense but i'm lowkey actually in love with this idea though again this is up to you


hide behind me i'm more immune to sadness.
[ rex + metzli#9542 ] i can't explain it. i'm just used to this feeling.
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#9
[align=center][size=8pt]*inhales* i lOVe pirates ok, hihi track


[align=center][div style="borderwidth; width: 300px; padding: 0px; text-align: justify; line-height: 15px; font-size: 8pt; color: grey;"][url=http://www.bearbonesrp.com/index.php?topic=17874.msg424501#msg424501]THEY WERE KIDS THAT I ONCE KNEW
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#10
[align=center][div style="borderwidth; width: 450px; padding: 0px; text-align: justify; line-height: 12px; font-size: 8pt"]i think the idea with the assassins is really cool! especially because a lot of the original ideas i had for the group actually came from black flag, i mean they also came from weird lore that i've read about but also a lot from black flag because i actually cannot help myself. i think the best way to go about that is to make it loose, i think everything about the group is going to be loose; these groups can form under the offshore because people group together and "bounty hunter" or "assassin" could actually be a title you could earn based on certain criteria that you meet. i know that there aren't going to be... basically any ranks so it all relies on titles and i still have to make that list so it definitely helps when coming to that.

also, i love the idea of the elders making up the council! i was really confused on what i was going to do for that because while they are very pro-anarchy they do need some kind of body that has some kind of power and, keeping up the theme of respect, it makes sense that either the elderly or now disabled pirates (of whom were incredibly respected during their reign). it's a very difficult place to get to, mostly because many just don't survive out of their forties and are never powerful enough to survive the humiliation of being disabled on the ocean and being forced to reside back on the island.

that being said, i think it's important to note that the offshore might not be as kind to people who cannot pull their weight; children are thrown into work early, people are forced to work until they die because it's embarrassing if you can't. they run a society on your social image, the desire to be successful and to prove one's worth is what keeps the people of the offshore so powerfully dedicated to everything they do.
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