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[align=center]Summer : Winter : Fall : Spring : Autumn

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WAKING, LILTING, AND WAKING AGAIN...
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Elysium awaits. She opens her arms wide - one last time - to embrace the world's fallen. The outcast and downtrodden; the heroic and royal; the cunning and cruel; the dreaming or heartbroken. They all come to her eventually. But do any of them truly know why they've come? There's something in the air of the place that clouds the mind and alters the sight. For those who come to Elysium, the world will never be the same.

This is a tale of two rival packs, who once lived in peace among one another--but were ultimately doomed when alpha female of the Nirrith's was murdered by one the Feonix's second, who was next in line for the throne. After this sudden tragedy, the two species were at odds and war was quick to fester. With the emotions of both rage and pain, mashed together, it awoken the Fenrir from his long ten thousand year slumber. He consumes the elk tree that he's trapped in, regains his soul and thus darkness falls over the hills of Elysium. The Celtic werewolves live in a world manifested by their Gods, whom they worship and as evil is knocking at their doorsteps they must either fight or cross into the human realm--where hopefully they'll rid themselves from the darkness forever.. Or maybe, even bring it with them. Who knows what the future holds. All they can do now is try to call a truce with each other, or be at war with one another while fighting against an unknown enemy. It's all in fate's hands now.

THE FEONIX KINGDOM
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--- > POLITICAL && CREED:
Political- Like politics everywhere, corruption can be rampant, and influence, power, connections and money have a great deal of say in the process of deciding who the next Heda or Wanheda will rule. Scandel and corruption can also bring discrace and dis-honour which can lead to the fall of a leader as well, and scheming and back-stabbing is commonplace on Feonix as in all societies. Like many of the ancient civilations of earth in real life, the highly honourable and noble traditions and ideals of the culture hide a political reality that is often less than pristine. Some of the Feonixians aren't political, but in order to be Heda or Wanheda they must value politics and know how to handle such democracies. Men are never really allowed to attend meetings or even have any day in politics although the Seraphic is allowed to some of the bidding but the women have a higher say in all things commercially political.
Creed- As the God of War, justice, law and order--Alcibiades was the one who created such a diverse system of laws for the Feonix, ones that must be followed at all costs.

[spoiler= laws listed here; open]Loyalty is expected to be given to the Heda and Wanheda and the pack as a whole first and foremost. Outsiders and those who do not reside within Feonix are not a priority. You are expected to work hard, putting all your efforts into your duties and devoting yourself to your home -- your family -- though not everyone is related by blood, those who reside here will be considered as family. Protect each other like you would true blood.

Trust is a key part within the pack and without it, you will not go far. The Heda takes trust very seriously, and those who break it will find themselves facing the ultimate consequences. The Heda expects members to get along and work together, regardless of your misgivings or feelings towards other members. Should there be any disputes, then members are expected to work them out. Refusal to do so will get the Heda involved, and it won't be pretty.

Respect is not something that is given freely, and the Heda understands that. However, while you are not required to respect lower tiers, you are expected to respect those above you and those equal to you, regardless of who they are. If you willingly choose to act like a jerk and a punk, however, then don't expect to be respected. If you want to be respected, then treat others how you'd want to be treated. Simple. Although, in this matriarchy, women are respected ten fold rather than the males within the pack--considering men in this empire are never the boss.

To attain a higher rank requires hard work and effort in the necessary skills as well as within the pack. Promotions will not be given to those who do nothing, and the Heda and Wanheda know who does what around the pack. When you feel you are ready to challenge for a rank, speak with the Tier 1's or Tier 2's, and they will determine whether or not you are allowed to challenge. Keep in mind, if your activity is low within the pack, you will not be granted the position regardless of your winnings. Lack of effort and duty will result in demotions with or without warning.

Activity within the pack is your key to success. The Heda and Wanheda are more likely to grant your challenges for higher ranks and possibly even grant special privileges. However, if your activity is low to none they will not, and may even completely deny your challenges and demote you until you prove that you truly want the position. Those who sit around on their backsides and do nothing, will be demoted as a blacksmith (a rank that holds very low priority within this empire) and will remain there until they work their way back up, or leave.

When it comes to love, the Heda and Wanheda do not care who you choose to fall in love with. However, keep in mind that mating with werewolves from other packs is not allowed anymore after the tragedy. Any pups that are the result of a Feonix wolf, and a loner or pack wolf will belong to Feonix. Should the other parent want to be a part of raising the pups, then they must join Feonix. In the event of a Feonix werewolf, and one from the other pack end up in pups, then the Heda will get involved and potential punishment issued for breaking the rules. Albeit, love isn't just given, needless to say, the high priestess will either take it upon themselves to pair a couple by skill set and worth since it is vital to have a mate once you are the age of 21.

Not everyone may get along, and those who have gotten on each others nerves may settle their disputes however they wish. Simply inform a Tier 2 or higher member to oversee the fight. Keep in mind they will not be allowed to interfere in any way without good reason. So if you deserved that broken leg, then tough nuts. There are restrictions, however.l, unless the two have implied that minor, serious or near-death injuries are allowed.

Trespassers are to be attacked on sight, unless permission has been given by the Alpha(s). Trespassers or those who show up at the borders and act with hostility are to be force claimed as a prisoners. Feonix is not a pack of snowflakes, and will not tolerate such behavior from outsiders and those who choose to disrespect them. They have teeth, sharp and dangerous ones, and these werewolves know how to use them.

Allies or outsiders wishing to see the Alpha(s) must stop at the borders, else they risk being attacked. Feonix safety and privacy comes first and foremost, and outsiders who trespass may be seen as threats. Failure to stop at the borders will result in consequences regardless of who you are. This coincides with the rule above. Only those with permission to cross the borders are allowed to do so. All others are subject to a variety of things. Don't do it.
[/spoiler]
--- > RELIGION &a CUSTOMS:
Religion- According to Myth and ancient tradition, Elysium was born from the womb of the Mother, Chandra, and her breath, the living magic, gave it life. In these sacred creation myths, most so old that they have been passed down orally from a time before written word, the Feonix people came to be when Goddess Chandra created a heart-beat of a soul within her very hands and thus breathing life into the petite body and with the help of the other three gods they all joined together to further construct them. It is said that the God Bacchus shed tears one night and these tears became developed rivers that flow to a great lake that circled around the great oak tree in the center of the world where it is said that the evil Fenrir is trapped for all of eternity inside the confines of the tree itself and the river is to act as a force field in keeping him there forever.  Each member offered worship to their mother in their own way, one through shrines of fire, another by offerings set upon the waters, a different by great stone monuments, yet another by music that drifted upon the air, and the last by devotion to prayers said only in the spirit. Each of these members were cherished and nurtured by the Mother, and Feonix was like a paradise where the power of life and the living mingled in a dance of elements. This was before the taint of the murder of the Nirrithians wife. When the death of ones beloveded, the once allied packs were at each other's throats, and their dance began to change--evolving into a more heinous and demonic theme. In time the two packs began a war and argue, and the delicate dance of life was disrupted by the and corrupted by rage and torment, and death entered the lands of Elysium.
Customs-

[spoiler=festivals here; open]*Summer Solstice Festival* Each year, at the Summer Solstice, Feonix will hold a Festival, open to Allies and Loners alike, to share in the celebration of life and the longest day of the year, with a hunt, spars, games, healers meetings, and gatherings for young pups to get to know one another and make friends. Held at a Neutral location in the West, feel free to join in, but leave any hostilities at the door for this peaceful gathering. But this festival is now restricted for the Nirriths after the murder.
*When Two Become One* When love blossoms, those wishing to become mates have the option to be married, or ‘Bonded’ by the High Priestess at a wedding. All that are invited may bring gifts, whether it be a pretty necklace, or a juicy duck, or even a forged weapon, but are expected to attend the happy occasion to give their congratulations to the happy couple; and as a gift from the High Priestess, the newly mated pair may leave for a week on a honeymoon for quality time with just the two of them before returning to the daily life in Feonix.
*Remember Those That Are Gone* Deaths in the pack will be given a proper send-off, whether it be a burial, or some other means of seeing the deceased into the afterlife, but the pack is expected to attend the funeral to pay their respects to the fallen, a ritual of a burial is customed to wear all black
[/spoiler]
--- > SOCIETY:
The Feonix society is ancient and deeply rooted in myths and traditions older than any can recall. Like many cultures in real life, their spirituality and mythology have greatly shaped and influenced the peoples social structure and life. The worship of the Great Mother Goddess, Chandra is as old as the people themselves and the realm of Elysium, while somewhat outside the social system, has also played a deep role in it's development over the millenia. Once a egalitarian culture, the influence of the gods and goddesses and other groups that have brought outside ways and made lasting impressions on the people of Feonix have created a tier system that has become very engrained over the last few millenia. The power of the influencial classes of the upper tiers have changed much on the surface of Feonix's society, while the deeper currents of ancient tradition and custom still run beneath. They are a people in transition, an example of cultural clashes that meld and merge slowly to make something that is both old and new. Despite the often harsh life that they lead, the Feonix people do not resent their traditions or their duty in most part, though many may be saddened by it. They are proud people, even in the face of such things and fulfill their duty proudly and in quiet peace and acceptance.
--- > ECONOMY:
Women have the power of disposition over goods and pack houses, and especially over the sources of nourishment: fields, flocks and food. All the goods are put in the hands of the Heda or Wanheda, the matriarchies, and they, brutal leaders of all the Feonix members, distributes them equally among their "family" and of course blood-relatives. These two superior women are responsible for the sustenance and protection of all pack members.
[spoiler=info on trade; open]••• EXPORTS- The Feonix people export goods such as weapons, some tribe-like clothing attires, meats (of all kinds), fruits, horses for they are known to breed gorgeous hoofed beasts, alcohol (not including wine), and herbs that are rare and only found in the Feonix territory down by the crocodile infested swamps.
••• IMPORTS- Vegetables, meats as well, fancy clothing attire, cattles of all kinds (not horses for the Nirriths do not have the ability or skill sets to breed such beasts), scripts, jewelry, wine, and sugar.
••• DIET- Mainly carnivores, rarely ever feast on vegetables but will have a few here and there as a side dish to their greater meats. Raw or cooked, they give no fucks, so long as they feed themselves with at least a pound of meat a day. They often eat fruits as well, seeing as though fruits are harvested in the woodland terrains of their territory.
••• DESSERTS- As for deserts they have found that natural berries, crushed with rocks and goat milk mixed together make an amazingly delicious dessert for the Feonix. A fruit cocktail is also a very-equally delicious dessert that is enjoyed during festivals and marriage ceremonies.
[/spoiler]
--- > TERRAIN:
Harbored among a santuary shrouded in woodland embassy's, they live beneath the pines and the rustling thickets, creating a safe haven for their kind within the confines of an abandoned mortal palace. They lay their roots behind closed doors, securely protected by a barriering wall that keeps the Feonix Empire at bay from any territorial wars with the Nirrithians. They keep hidden under a jungle frontier, where the Only thing they see for miles is a stretch of land filled with wallowing vines of hollow hanging trees and swampy moorlands with luscious grass to match. Inside the walls of this Empire, a dark and mysterious enclosure leaves the shifters that thrive here, left behind bars - reasonings for this so called "pit" is to keep those whom fall out of line, be shoved back in line. They are punished without food or water for a certain amount of days, lying in this pit to basically rot until the leader deems they are fit for trial.
THE NIRRITH KINGDOM
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--- > POLITICAL && CREED:
Political- The Nirrithians are both a brotherhood and a sisterhood of people who firmly believe in the sacred four god scriptures. They are bound by oath to uphold these laws that the great god Alcibiades, and take pride in their code of honor gifted to them by said God. Guided by these laws and conducts their politicos sin either war or peace never stray from what their creed is bound by, they strive to maintain balance within the lands of Elysium. They are true neutral parties, acknowledging the fact that there can be no light without the dark; a yin for every yang. While they consider themselves light natured and for good cause, they would not abandon darker packs to risk upsetting the balance of growth and decay. They aren't politically inclined like the Feonix, what they do have their tiffs where the leaders will conduct a meeting with the rival pack to discuss war, disputes, trade, peace, and of course imports and exports as they aim to make some type of deal with the Feonix at political events/meetings.
Creed- These laws of the Nirriths were created by one God, Alcibiades, and with these laws comes grave punishment if one were to break them.

[spoiler=laws listed here; open]Everyone is equal. While there are leaders to keep some discipline and order in the empire, they'd rather view themselves as a close knit family. Everyone is expected to work together like one and respect each other as an immediate family member.

Pull your own weight. Upon the day of your 13th birthday you are given one ooc week to choose a rank for your character. If one is not chosen you will be placed where the Kalin needs you or you risk being removed from the pack. If you fail or refuse to perform your duties, consequences will be dished out. Further failure to actively contribute to the family will result in you being sent away from the pack lands.

You only have one life. So live it while you can. The Kalin encourages you to explore, learn new things, and overall enjoy yourself once you've tended to your duties to the pack. The one thing the pack values the most is freedom and is there to help you to enjoy it.

Don't put your foot in your mouth. Don't go causing trouble where trouble isn't due. Having disputes with fellow pack mates and outsiders is natural, but should you begin to cause too much trouble for the pack as a whole you will have to own up to it. If you can't take it then don't dish it out. Each member is expected to live up to the consequences of their actions whether they be good or bad.

The woes of love. The Kalin has little care who you take as a mate or whom you have kids with. Whether they be from another pack or a loner, you are allowed to make your own decisions. Any resulting litters will be encouraged to be brought to Nirrith if they aren't born in the pack, though this is not necessary. Should conflict arise from the other pack then any disputes will be handled peacefully and the Kalin will intervene if necessary. But after the Feonix's second murdered the Kalins wife, there has been a banishment of outside pack litters. The only liters and mates that are acceptable now are to be within the Nirrith members. If you are caught mating and having offspring with the rival pack you will be arrested and until the Kalin or Kaliq decides what to do with you, you will be given the old shoulder and you will be shunned.

Defend and protect. While there aren't many laws in Nirrith it is expected that any werewolf wishing to join or seek safe haven wait at the borders until they can be addressed. Nirrith is not responsible for any injuries or deaths related to crossing over the border so you've been warned.
[/spoiler]
--- > RELIGION & CUSTOMS:
Religion- Nirrithians believe in something called, 'Roman Catholicism', an ancient historic trade mark passed down from the very first Nirriithian to the very last. They assemble themselves in a modern yet Ancient Greek manner, rather than live in a world evolved around an Empire built from the governing bodies of Gods and Goddesses, they stray from the mythology of Zeus and Hades - more on the traditional political side of the fence. They do have a very strong belief in one God, and his name is Alcibiades who is the God of Justice and Order. The Nirrith religions are pretty complex, completely formatted to fit the description and perception of what these werewolves uphold. They do little in their religion that revolves around violence and war, instead they'd rather keep to themselves and carry a mighty staff about their imperial embodiment's before attending to such cold acts of bloodshed. They live by a code of honor, testaments, such as faith, heresy, revelation, magisterium. Breaking religions of Nirrith is a offensive display of disloyalty to your people, some say it's even the devil's work - but those are just rumors. Although many do not have to practice such these religions, as others who arrive as loners and join the ranks have their own beliefs, Nirrithians do not dishonor those who do not share ties with Nirrith's religions.
Customs- These festiviald are very important to the Nirrithians, they take major pride in setting up for these events and if one were to vandalize the decorations and/or booths they will be arrested, where they will be presented to the alpha and he will then decide what your punishment will be.

[spoiler=festivals here; open]Spring Fever Festival •• Obviously this special festival takes place during the Spring! Spring is a time of training, or becoming prepared and ready for the months of work ahead. This festival will focus it's attention on sparring, herb collecting, and treating the wounds of the fighters after their spars. This is a peaceful time despite the spars so no maims, claims, or challenges will be permitted within the festival.
Firefly Festival •• Celebrated in Summer the Firefly Festival takes place in order to recognize couples and love. There will be a poetry contest held during the day of the festival and the winners of the contest will be crowned Mr. and Mrs. Inimă (she was said to be the Goddess of love, who would wed couples). When night falls it will be customary for couples or groups of friends to gather on a hilltop in Nirrith territory to watch the fireflies together. There will be a prize for whomever wins the poetry contest donated by the alpha in the form of a small accessory!
Harvest Festival •• Celebrated in Autumn the Harvest Festival takes place to give thanks to the natural bounties of the earth. Nirrith celebrates with a large feast of different prey and games. Before the feast the Fola says a prayer for all those who gather and give them well wishes for the coming seasons. To provide for the festivities a series of group hunts will take place.
Yuletide Festival •• Celebrated in Winter is the Yuletide Festival! People gather to share stories of times past, tall tales, and enjoy the company of one another. There will be a prize for the story everyone votes as their favorite provided by the alpha  in the form of a large accessory!
Marriage Ceremonies •• Love is a very, very special thing in Nirrith and it is the alphas belief that all unions be recognized. He will hold either a small gathering (everyone can join) or private gathering (only for the ones who are in love and their families) to attend the ceremony. He will preside over the marriage and once all is said and done you will be looked upon as true lovers. With this the alpha will gift you a colorful wedding wristlet, who that will recognize a bonded pair upon the empire.
[/spoiler]
--- > SOCIETY:
Nirrith is a pack that stands for love, loyalty, trust, justice, honor, and being who you are. The people in this society reflect these elements. This society is created in the image of a utopia, a place where each member can specialize in their own skills and not be forced to cross train if they do not wish. It is a place for fun, where sharing bonds is important. But while Nirrith seems to be a relatively peaceful pack it will not turn a blind eye to those who are in need. The pack will work together to carve wickedness away from it’s friends and family. Together you are strong; together you are one; together you ARE Nirrith.
--- > ECONOMY:
The Nirrith economy was largely agrarian, centered on the trading of commodities such as grain and wine. Financial markets were established through such trade, and financial institutions which extended credit for personal use and public infrastructure, were established primarily through inter-family wealth. In times of agricultural and cash shortfall, the Kalin or Kaliq tended to respond by coining money; in hopes that this will rebuild their economy and stop poverty in the lower ranks, it was a success but now with the alphas wife dead and gone the economy has slowly been falling in the crisis and tragic fall of a beloved queen whom was cherished and loved with the heart of the pack itself.
[spoiler=info on trade]••• EXPORTS- Vegetables, meats as well, fancy clothing attire, cattles of all kinds (not horses for the Nirriths do not have the ability or skill sets to breed such beasts), scripts, jewelry, wine, and sugar.
••• IMPORTS- The Feonix people export goods to Nirrithians such as weapons, some tribe-like clothing attires, meats (of all kinds), fruits, horses for they are known to breed gorgeous hoofed beasts, alcohol (not including wine), and herbs that are rare and only found in the Feonix territory down by the crocodile infested swamps.
••• DIET- Mainly the Nirrithians consume vegetables with little mess on the side, they believe it is for the good of your health to eat plenty of whole grains and veggies, including fruits imported by the Feonix.
••• DESSERTS- They love pudding made from either fruits or sugary mixtures that are harvested in their fields. They can make delicious small pastrys, and some even go as far as making their own smoothies from vegetables or fruits. They also love a sweet wine conjured from the very fruits imported by the Feonixians.
[/spoiler]
--- > TERRAIN:
A lost city, forged from the bones of those who swore their loyalty to the almighty and respectable Kalin. These Nirrithians lay refuge in an underground tunnel, where they built from the roots of their civilization - a sandy, desert landscape where only the strong survive. The sun beats down on the shrouds of ones soul here, it's blistering heat can only be successfully subdued - unless you are a foreigner. At times it rains, said that the God Alcibiades who is also God of weather and storms, gives the crops life which helps them grow when harvesting can be managed. They may thrive in a stone-aged desert territory, grassy moorlands are also common in the south perimeter of their home land, where the prey roam and fill their bellies. Not like the Feonix turf where large marshes of swaps and grass lay, no, they're land is rather dry especially during the summer making t hard for crops to grow and export their goods. But the terrain is as beautiful as the night skies have gorgeous northern lights that dance across the sky over their territory--thus the Nirriths see such signs as a good omen.
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Celtic Werewolves - by Medusa - 07-08-2017, 07:20 PM
Skills + Classes - by Medusa - 07-08-2017, 09:26 PM
OPEN | CLOSED - by Medusa - 07-12-2017, 04:37 AM



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