05-14-2018, 01:17 AM
[align=center][div style="borderwidth; width: 450px; padding: 0px; text-align: justify; line-height: 12px; font-size: 8pt"][✧] possible names for the offshore capital: great inagua, new tortuga, matanzas, libertatia, anarquía, puerto refugio, sinbad's island, terra do nunca, nassau.
add more, i feel like i can come up with more but the ideas just aren't coming right now.
POSSIBLE LAWS FOR THE CAPITAL
— all weapons must remain sheathed in the capital
— all grievances must be left at sea, don't bring grudges onto the island
— all man is equal on the island, regardless of social status
(more will be made, in the mean time let me explain exactly how the capital works: out on the ocean anything and everything is permitted; theft, murder, kidnapping, arson  any crime you can think of is allowed, the ocean is made for those who can survive and people are expected to be able to handle that. however, the minute you step onto the island you are on peaceful soil, no violence is allowed because the capital is seen as the safe haven to all of those who call the offshore home. while the offshore has no laws in place officially, the laws of the capital are ones of common courtesy, ones made by simple expectation of the people; the capital is where everyone is welcome and to upset everyone by breaking a social norm is to damn yourself because working together is something the people of the sea understand more than the land dwellers ever could. if you have no support out here, you die.)
LAWS OF THE OCEAN
— there are none, only the opinion of your comrades matters
QUESTIONS FOR MYSELF
— should slavery exist on the island? to what extent?
— how did the offshore come to be?
a lot of the offshore's territory is ocean, like, basically all of it; however, the capital is situated on a medium-sized tropical island a ways off from the coast of the mainland (where all of tnw groups currently reside). the island itself is as dangerous as the seas, filled with large predators and other poisonous animals that would be more than willing to take your life if you don't know what you're doing. the island is not a safe place, it is not a place to drop your guard because the minute you do, you're dead. living on the offshore is a difficult thing to do, if you can't fight, if you can't adapt, if you can't learn, then you don't get to live. it is as simple as that. the only place that could be considered safe on the capital is the town itself, where many people either filter through or decide to settle down and make a semblance of life, although the mass majority will spend their lives on the seas as they believe they were born to do. (look for reference pictures for the island, you only have a rough idea of what it will look like and it needs to be solidified.)
animals on the island
— tigers(?), panthers, leopards/jaguars (various small feline species)
— various species of snakes, frogs and other poisonous reptiles and lizards
— wild boars, deer and other creatures like that (there are more, i'm just lazy)
[tropical storms are common, with that they only have two seasons: rainy and dry]
IMPORTANT PLACES
* an idea that i came up with revolves around what the buildings in the capital look like, that being that many houses / buildings are made out of the broken pieces of ships; some houses / buildings almost looks like a ship itself or is made out of scrap parts that were torn off, broken, and unusable to sailors / carpenters (xx xx). very few houses are made of stone, a lot are made out of either wood or scrap metal; the capital is not beautiful by any means, it is dirty and packed building to building with traders and crews. it isn't filthy to the point of disease ridden but it is not something that you'd ever pick to go on vacation, it wasn't built to be beautiful but to give people a place to station their ships and little else, everything other than that was built by necessity. some of the biggest and more put together buildings are things like brothels, taverns, certain stores, carpenters, and the rare wealthy person's house; although, the average person can expect something of a shack, depending on your ability to build or how fast you get there when someone dies. unlike many of the other groups who already had buildings they fell into, the offshore has built everything they have from nothing.
the meeting hall/the great hall — possibly an overturned ship that washed up on land a long time ago, the people managed to haul it onto safer part of the shore and clean it up enough to make the ship safe and big enough to enter and hold meetings. it's an old wooden ship, almost like a classic pirate ship that is probably really corny.
the harbor — non-arguably the most important part of the capital is the harbor, which is likely the biggest part of the town itself because it needs to be large enough to hold many different types of ships. it is made of solid wood, of iron and some of the best materials the island had to offer because if they don't have the harbor together then they don't have a city and they know how important it is to keep the docks looking pristine.
[possible important buildings(?): a makeshift hospital, add more if you think of more]
add more, i feel like i can come up with more but the ideas just aren't coming right now.
POSSIBLE LAWS FOR THE CAPITAL
— all weapons must remain sheathed in the capital
— all grievances must be left at sea, don't bring grudges onto the island
— all man is equal on the island, regardless of social status
(more will be made, in the mean time let me explain exactly how the capital works: out on the ocean anything and everything is permitted; theft, murder, kidnapping, arson  any crime you can think of is allowed, the ocean is made for those who can survive and people are expected to be able to handle that. however, the minute you step onto the island you are on peaceful soil, no violence is allowed because the capital is seen as the safe haven to all of those who call the offshore home. while the offshore has no laws in place officially, the laws of the capital are ones of common courtesy, ones made by simple expectation of the people; the capital is where everyone is welcome and to upset everyone by breaking a social norm is to damn yourself because working together is something the people of the sea understand more than the land dwellers ever could. if you have no support out here, you die.)
LAWS OF THE OCEAN
— there are none, only the opinion of your comrades matters
QUESTIONS FOR MYSELF
— should slavery exist on the island? to what extent?
— how did the offshore come to be?
a lot of the offshore's territory is ocean, like, basically all of it; however, the capital is situated on a medium-sized tropical island a ways off from the coast of the mainland (where all of tnw groups currently reside). the island itself is as dangerous as the seas, filled with large predators and other poisonous animals that would be more than willing to take your life if you don't know what you're doing. the island is not a safe place, it is not a place to drop your guard because the minute you do, you're dead. living on the offshore is a difficult thing to do, if you can't fight, if you can't adapt, if you can't learn, then you don't get to live. it is as simple as that. the only place that could be considered safe on the capital is the town itself, where many people either filter through or decide to settle down and make a semblance of life, although the mass majority will spend their lives on the seas as they believe they were born to do. (look for reference pictures for the island, you only have a rough idea of what it will look like and it needs to be solidified.)
animals on the island
— tigers(?), panthers, leopards/jaguars (various small feline species)
— various species of snakes, frogs and other poisonous reptiles and lizards
— wild boars, deer and other creatures like that (there are more, i'm just lazy)
[tropical storms are common, with that they only have two seasons: rainy and dry]
IMPORTANT PLACES
* an idea that i came up with revolves around what the buildings in the capital look like, that being that many houses / buildings are made out of the broken pieces of ships; some houses / buildings almost looks like a ship itself or is made out of scrap parts that were torn off, broken, and unusable to sailors / carpenters (xx xx). very few houses are made of stone, a lot are made out of either wood or scrap metal; the capital is not beautiful by any means, it is dirty and packed building to building with traders and crews. it isn't filthy to the point of disease ridden but it is not something that you'd ever pick to go on vacation, it wasn't built to be beautiful but to give people a place to station their ships and little else, everything other than that was built by necessity. some of the biggest and more put together buildings are things like brothels, taverns, certain stores, carpenters, and the rare wealthy person's house; although, the average person can expect something of a shack, depending on your ability to build or how fast you get there when someone dies. unlike many of the other groups who already had buildings they fell into, the offshore has built everything they have from nothing.
the meeting hall/the great hall — possibly an overturned ship that washed up on land a long time ago, the people managed to haul it onto safer part of the shore and clean it up enough to make the ship safe and big enough to enter and hold meetings. it's an old wooden ship, almost like a classic pirate ship that is probably really corny.
the harbor — non-arguably the most important part of the capital is the harbor, which is likely the biggest part of the town itself because it needs to be large enough to hold many different types of ships. it is made of solid wood, of iron and some of the best materials the island had to offer because if they don't have the harbor together then they don't have a city and they know how important it is to keep the docks looking pristine.
[possible important buildings(?): a makeshift hospital, add more if you think of more]