10-13-2018, 08:27 PM
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ENCHANTER  second in command to the arcanist. they are tasked with advising the arcanist on difficult decisions or matters of concern, as well as engaging in leadership duties if the current arcanist is ill or not present. the enchanter will take the mantle of arcanist if the current arcanist dies or retires. has all of the powers of an arcanist, but can be overruled.
ALCHEMIST  the medical expert of the group. their job is to maintain the general health of the group, and to train prodigies. in emergency situations their directions are to be followed without question, unless it puts the patient in more danger, or a more effective method could be applied
MAGE  in training to become a full healer. this rank holds the same authority in medical situations as the mage does, though their directions may be challenged by a fully trained healer if necessary.
SENTINELS  the main protectors of the group. their goal is to protect the general public at any cost, with priority given to the lower positions. can be considered as a stepping-stone rank to the enchanter position, though a promotion can only take place after a sentinel proves their worth to the enchanter. sentinels may choose to wear a small accessory to mark their position within the group.
SPIRIT COUNCIL  the welcoming committee of the citadel. they're typically the first faces you see upon joining. the spirit council are tasked with organizing events and helping new members settle into the castle. generally friendly, helpful and reliable.
ALLIES: none
NEUTRALS: all groups not stated
ENEMIES: none
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the citadel
[b]a familial group living in an abandoned castle
[align=left][b]introduction ・゚☾ â€â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€
[justify]tba[align=right][b]â€â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€ ・゚☾ history
[justify]tba[div style="font-family: arial; font-size: 14px; color: white; letter-spacing: -1px;"][align=left][b]territory ・゚☾ â€â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€
[justify]tba[align=right][b]â€â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€ ・゚☾ ranks and politics
[justify][b]ARCANIST  the leader and protector of the citadel. their job is to oversee the growth and balance of the group and to make sure the group's members are kept out of harms way. this role holds the most authority, and while their word isn't strictly law, their decisions should be respected. they oversee the training of the sentinels, and are typically skilled in healing and defense. [i], played by [url=http://www.bearbonesrp.com/index.php?action=profile;u=530]nasaENCHANTER  second in command to the arcanist. they are tasked with advising the arcanist on difficult decisions or matters of concern, as well as engaging in leadership duties if the current arcanist is ill or not present. the enchanter will take the mantle of arcanist if the current arcanist dies or retires. has all of the powers of an arcanist, but can be overruled.
ALCHEMIST  the medical expert of the group. their job is to maintain the general health of the group, and to train prodigies. in emergency situations their directions are to be followed without question, unless it puts the patient in more danger, or a more effective method could be applied
MAGE  in training to become a full healer. this rank holds the same authority in medical situations as the mage does, though their directions may be challenged by a fully trained healer if necessary.
SENTINELS  the main protectors of the group. their goal is to protect the general public at any cost, with priority given to the lower positions. can be considered as a stepping-stone rank to the enchanter position, though a promotion can only take place after a sentinel proves their worth to the enchanter. sentinels may choose to wear a small accessory to mark their position within the group.
SPIRIT COUNCIL  the welcoming committee of the citadel. they're typically the first faces you see upon joining. the spirit council are tasked with organizing events and helping new members settle into the castle. generally friendly, helpful and reliable.
ALLIES: none
NEUTRALS: all groups not stated
ENEMIES: none
[align=left][b]traditions ・゚☾ â€â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€
[justify]tba[align=center][size=2pt]template © sanguine
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