08-21-2017, 09:12 PM
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Saltlock welcomes anyone; though most are either salty, dads or salty dads. They've taken in quite a few teens and children, as well as anyone that needs to escape a bad background. These are the (for lack of a better word) objects of the dadding.
WELCOME to Saltlock Lodge. It isn't cushy living here, but the dads will take care of you. Food can be scarce and we always need to work hard to survive--but we've survived raid after raid and we're still here, aren't we? Don't mess with us, or date our children. We won't hesitate to kill if we need to, but we aren't ruthless either. We just know how to protect our own.
In the lodge is kept a small rabbit farm--indoors simply to help keep the rabbits safe from the predators of their land that would gladly slaughter them. The lodge itself is large enough to house families room by room, though some smaller families will share and those without kin are often rooming together. Any meetings held by the dictator, or announcements, are given in the largest common room; the cafeteria, of sorts. It's in nice condition, though a bit chilly--the kitchen of the lodge, though not as functional as it once was, is still quite serviceable, with plenty of equipment brought in by traders, and it’s got a walk in freezer that, though unpowered, is kept quite cold by, well: The tons of salt that is always abundant in the territory.
Those who need to leave the group, either permanently or temporary, are given a faster trip via minecart; an old railroad is nearby the lodge, and a usable minecart makes for a much less harrowing trip down to the other known groups such as St. Peters. The railroad also goes to an old salt mine, however, this has not yet been fully explored. It takes enough to keep the railroad from the lodge to other groups, maintained--and no expedition has yet been made to the other end.
Lodge Exterior: here
Kitchen: here (has been partly dismantled to have room for their wood stoves)
Library: here
Infirmary: here
Bedrooms: here (note that every bit of furniture is old, may have been replaced, etc, you're free to ofc edit an individual bedroom)
Rabbit hutches: (in the ground floor, there are multiples of these as well as a small enclosure of chicken wire for them to roam around when they need exercise) image.
Examples of the outside territory:
click | click | click
Summer: click | click | click
[b]FOREIGN RELATIONS
General alignment: Neutral, more likely to become allies than enemies.
St. Peters: Allies--they trade with St. Peters and many of the members are familiar with family or friends down in St. Peters.
The Badlands: They try to maintain neutrality, but the Badlands has raided them under old leadership. They are working towards forging a truce with the new leader but that is not yet settled, and many Lodgers are still salty about the raids.
Individuals: They allow anyone to join.
Previously a position only for emergencies, the Dadtator is now a more permanent position as the council was dismantled The dictator handles all decision-making they haven't delegated to others.
Dadtator is currently in place, Johannes Angelicus, played by junkers THIS IS AN HP POSITION
S.I.C.
Up to two second-in commands, chosen by the Dadtator. If the Dadtator dies or makes decisions that harm the group, it's up to them to take over--in other words, mutiny. If the dictator steps down, they will choose their successor.
Current S.I.Cs: ________ & ___________
ADVISORS
Advisors are a throwback to the previous council rank. Advisors are essentially Deputies who are not in line specifically for leadership, but they are well trusted by the dictator and have authority over non HPs and are well respected.
Current Advisors: 0/3
MEDADS
The medads of the Lodge are those who have experience in a variety of healing techniques, the capability to lead other medads, and are a well-trusted part of the community. They have command in situations where their expertise is needed, and even HPs are to listen to them explicitly when it comes to dealing with injuries, and illness. They must be able to work quickly, efficiently, have a strong grasp of herbal medicine alongside any other skills, and prioritize saving lives above all else. They are to train acolytes who wish to be medics.
DADIANS
The most skilled at combat--the dadians are in charge of defending the lodge from attacks, whether human or otherwise. Their duties include training others in combat and defense, and going patrol/leading patrol, going along on trading missions as bodyguards, when the lodge itself is not at war/in a raid. They, like medads, have a certain level of authority when it comes to situations in which their rank gives them expertise, but do not command the S.I.Cs or Dadtator.
PRODADERS
These are those who have skills in a multitude of areas concerning food. Gardening, cooking, hunting, fishing, foraging, and taking care of any livestock. They take most of the responsibility for making sure the Lodge has enough food. They are also in charge of dividing up rations if necessary.
CHILDREN
Children are those who are working towards a rank such as medad, dadian, or prodader (or any other rank to be added in the future) and are mentored/trained by the members of said rank. Though a certain member may take an child under their wing, more emphasis is put on group training and there is no set system for assigning a single mentor to an acolyte. The minimum age to be considered an child is eight (with training methods taking age into account), but promotion from child to full rank depends on the rank and on the child, some may be ready before or after others to become a Dad.
THE SALTLOCK LODGE’S LAW & CODE
1. Physical and verbal attacks are not permitted.
2. Those who are disabled are to be given help when needed.
3. Everyone is to be treated equally, no matter what gender, religion, sexuality, race, or any other differential factors.
4. Environmental issues, such as pollution, cannot, and will not, be ignored.
5. Anyone taking more food than rationed out in times of shortage must work extra to provide the amount of food they took from the Lodge.
6. Anyone who seeks shelter or asylum is to be accepted and hospitality is to be shown to all strangers who are not known to be a threat to the Lodge's safety.
7. Whenever one of the youths brings home a date, all dads must be present in the common room, seen sharpening or cleaning their weapons.
thes code
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a
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the saltlock lodge
a
[align=right][b]introduction & welcome.
[justify]THE SALTLOCK LODGE is a civilization that takes a more isolated way of life. Camped out in the far north, these salty dads live in an abandoned ski lodge located next to a salt mine that leads them out towards other civilizations. The climate is freezing and unkind towards creatures, so prey becomes hard to find. Because of this, they have set up a rabbit breeding farm in the lodge's basement. They treat the rabbits humanely, and sometimes even take a few as pets if they cannot produce children, are runts, or prove in any way not to be fit for harvesting. Saltlock also grows vegetables in their greenhouse and they hunt, forage and fish. Naturally, they salt all of their food with salt from the salt mines.Saltlock welcomes anyone; though most are either salty, dads or salty dads. They've taken in quite a few teens and children, as well as anyone that needs to escape a bad background. These are the (for lack of a better word) objects of the dadding.
WELCOME to Saltlock Lodge. It isn't cushy living here, but the dads will take care of you. Food can be scarce and we always need to work hard to survive--but we've survived raid after raid and we're still here, aren't we? Don't mess with us, or date our children. We won't hesitate to kill if we need to, but we aren't ruthless either. We just know how to protect our own.
a
[align=left][b]territory & allegiances.
[justify]The Saltlock Lodge citizens make their home in a large ski lodge, that was in disrepair when they found it, but has since been cleaned up and strengthened by the members of the group. The region is mountainous and hilly, as they are well above sea salt level themselves, and there are forests interspersed, mostly spruce and pine woods. There are wild rabbits, feral dogs, snow grouse, arctic foxes, and deer as the main sources of wildlife.In the lodge is kept a small rabbit farm--indoors simply to help keep the rabbits safe from the predators of their land that would gladly slaughter them. The lodge itself is large enough to house families room by room, though some smaller families will share and those without kin are often rooming together. Any meetings held by the dictator, or announcements, are given in the largest common room; the cafeteria, of sorts. It's in nice condition, though a bit chilly--the kitchen of the lodge, though not as functional as it once was, is still quite serviceable, with plenty of equipment brought in by traders, and it’s got a walk in freezer that, though unpowered, is kept quite cold by, well: The tons of salt that is always abundant in the territory.
Those who need to leave the group, either permanently or temporary, are given a faster trip via minecart; an old railroad is nearby the lodge, and a usable minecart makes for a much less harrowing trip down to the other known groups such as St. Peters. The railroad also goes to an old salt mine, however, this has not yet been fully explored. It takes enough to keep the railroad from the lodge to other groups, maintained--and no expedition has yet been made to the other end.
Lodge Exterior: here
Kitchen: here (has been partly dismantled to have room for their wood stoves)
Library: here
Infirmary: here
Bedrooms: here (note that every bit of furniture is old, may have been replaced, etc, you're free to ofc edit an individual bedroom)
Rabbit hutches: (in the ground floor, there are multiples of these as well as a small enclosure of chicken wire for them to roam around when they need exercise) image.
Examples of the outside territory:
click | click | click
Summer: click | click | click
[b]FOREIGN RELATIONS
General alignment: Neutral, more likely to become allies than enemies.
St. Peters: Allies--they trade with St. Peters and many of the members are familiar with family or friends down in St. Peters.
The Badlands: They try to maintain neutrality, but the Badlands has raided them under old leadership. They are working towards forging a truce with the new leader but that is not yet settled, and many Lodgers are still salty about the raids.
Individuals: They allow anyone to join.
a
[align=right]ranks & rules.
[justify][b]DADTATORPreviously a position only for emergencies, the Dadtator is now a more permanent position as the council was dismantled The dictator handles all decision-making they haven't delegated to others.
Dadtator is currently in place, Johannes Angelicus, played by junkers THIS IS AN HP POSITION
S.I.C.
Up to two second-in commands, chosen by the Dadtator. If the Dadtator dies or makes decisions that harm the group, it's up to them to take over--in other words, mutiny. If the dictator steps down, they will choose their successor.
Current S.I.Cs: ________ & ___________
ADVISORS
Advisors are a throwback to the previous council rank. Advisors are essentially Deputies who are not in line specifically for leadership, but they are well trusted by the dictator and have authority over non HPs and are well respected.
Current Advisors: 0/3
MEDADS
The medads of the Lodge are those who have experience in a variety of healing techniques, the capability to lead other medads, and are a well-trusted part of the community. They have command in situations where their expertise is needed, and even HPs are to listen to them explicitly when it comes to dealing with injuries, and illness. They must be able to work quickly, efficiently, have a strong grasp of herbal medicine alongside any other skills, and prioritize saving lives above all else. They are to train acolytes who wish to be medics.
DADIANS
The most skilled at combat--the dadians are in charge of defending the lodge from attacks, whether human or otherwise. Their duties include training others in combat and defense, and going patrol/leading patrol, going along on trading missions as bodyguards, when the lodge itself is not at war/in a raid. They, like medads, have a certain level of authority when it comes to situations in which their rank gives them expertise, but do not command the S.I.Cs or Dadtator.
PRODADERS
These are those who have skills in a multitude of areas concerning food. Gardening, cooking, hunting, fishing, foraging, and taking care of any livestock. They take most of the responsibility for making sure the Lodge has enough food. They are also in charge of dividing up rations if necessary.
CHILDREN
Children are those who are working towards a rank such as medad, dadian, or prodader (or any other rank to be added in the future) and are mentored/trained by the members of said rank. Though a certain member may take an child under their wing, more emphasis is put on group training and there is no set system for assigning a single mentor to an acolyte. The minimum age to be considered an child is eight (with training methods taking age into account), but promotion from child to full rank depends on the rank and on the child, some may be ready before or after others to become a Dad.
THE SALTLOCK LODGE’S LAW & CODE
1. Physical and verbal attacks are not permitted.
2. Those who are disabled are to be given help when needed.
3. Everyone is to be treated equally, no matter what gender, religion, sexuality, race, or any other differential factors.
4. Environmental issues, such as pollution, cannot, and will not, be ignored.
5. Anyone taking more food than rationed out in times of shortage must work extra to provide the amount of food they took from the Lodge.
6. Anyone who seeks shelter or asylum is to be accepted and hospitality is to be shown to all strangers who are not known to be a threat to the Lodge's safety.
7. Whenever one of the youths brings home a date, all dads must be present in the common room, seen sharpening or cleaning their weapons.
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I wanna be your happiness I wanna be your common sense pain Wrap your head in a [glow=#684460,2,300]picket fence[/glow] Rebuild after the hurricane [abbr=this user is trailhead's miss american pye — aporia has tip toed in here, peed on all your things, and then deathdropped through the floor into hell — you've been poked by fangs — crows cleaned up apoira's pee and threw chocolate at you — joey baked you yummy cookies — firebird is definitely building a nest here — you have been bitten by a wild eskie (but w love though) — skullcrow has built u a pillow fort — vid sat on your head for about ten seconds before flying away — rev loves you — hoot hoot — you are my wife / you're my wife / boogie woogie woogie — hoot tried making a nest but got burnt zoinks — darwin gave you a kees — joey loves you <3]![/abbr] —