Poll: Where should the captors temporarily move?
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A farm
30.00%
3 30.00%
A cave system
20.00%
2 20.00%
Another prison
30.00%
3 30.00%
None, just continuously traveling
0%
0 0%
Other (comment down belo)
10.00%
1 10.00%
for me dont vote blease
10.00%
1 10.00%
Total 10 vote(s) 100%
* You voted for this item. [Show Results]

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#5
(04-16-2018, 05:01 PM)april! link Wrote: if it was a farm, the workers could be kept in a storm cellar? accesible from the outside with two heavy doors easily barred.
GOD DAMN I WANNA CHANGE MY VITE NOW


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[align=center]gregory / 17 / trans male / married to legiana
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NEW TERRITORY POLL
#1
HEY SO

The current territory ideas I have

- A farm. It'd be made of wood and fairly sturdy, but still easy to catch on fire. There might be a farmhouse attached for normal members, and maybe the workers are kept in parts of the barn, or there was a fence built to keep the workers in. My biggest issues with this one is that I have no cluenwhere the workers might be kept. I do like however the fact that horses can be kept realistically
- A cave. It's deep and dark, and people wouldn't want to go in. However, it isn't convenient for keeping workers, and the darkness is hard to walk through. People probably are clumped together, and it's easy to get lost. There's no places for horses
- Another prison. It makes sense, the walls sturdy and impentrable, and the defenses high, making it hard for a worker to escape. There's no horse stable though, and it'll be similar to the old
- They continue traveling. They never stop. It's an endless run on endless meadows, and forcing any houses to give them what they want at a few stops. There's not much food for really anyone, people probably die, and the horses are overworked.

thoughts everyone?
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#2
[align=center][div style="width: 500px; text-align: justify; font-family: helvetica; font-size: 9pt; line-height: 1.4;"]Tracking, I really love the prisons TBH, and if you're cool with an expanded territory you could combine a prison and a ranch nearby. Not like next door but close enough for a commute.

I think the constant traveling should be a thing when the plot is coming to an end? It's super fun but it definitely feels like something that would only happen when the group is threatened.


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#3
what aureate said, actually, sounds p. damn good!
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#4
if it was a farm, the workers could be kept in a storm cellar? accesible from the outside with two heavy doors easily barred.


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