11-08-2018, 01:54 AM
(This post was last modified: 11-24-2018, 03:30 AM by MOONLIGHT VALE.)
MOONLIGHT VALE ✧ clan of nature
INTRODUCTION
It's a foggy night out. You stumble through an unfamiliar forest, tripping over the roots of trees and rocks stuck in the ground. Fear grips tight onto your heart, which pounds in your chest. You're on edge, as it's eerily quiet out--there's no crickets singing or frogs croaking. It's dead silent, save for the occasional unidentifiable groans and howls. Out of the corner of your eye, you can see shadows moving, ones that aren't your own. Suddenly, a voice addresses you, close enough that you can feel their breath on your fur.
(WIP -- need to personalize it to the leader)
Just underneath the mountains, however, is a large, sprawling meadow, going on as far as the eye can see. The meadow is referred to as 'Mallow Meadow'. Despite how near to the mountains it is, the grass is always a deep, healthy green in the warm seasons. Nearly every inch of ground in the meadow is covered in flowers of all kinds, so you must be mindful of what plant you're stepping on, lest it have thorns. Strong, healthy trees grow about the meadow, though sparsely. It's a wonder so many plants can grow in the same area and still be so healthy. At the very base of the mountain, a cave is cut into the side, surrounded by some sort of rubble. There's a banner of flowers on the overhand. This is where the shamans live. It's a rather small cave, with only a few tunnels and rooms, but it's enough for a handful of medics and their supplies. Outside of the den is a garden of medicinal herbs. In the distance from here, you can see a clear, spiraling river coming from the mountains that extends into the forest. It's very deep, though you can almost see to the bottom! Somewhere along this river, you'll find a copse of the trees, where the resident royal guard lives and surveys.
Along the border of Mallow Meadow and the forest, there is an expanse of -- well, dead. Not a single plant grows in this area, and it looks very charred, almost. Stepping even once into here fills you with a very ominous feeling that won't leave for quite a while, so the area has not yet been explored.
Even farther along, you'll find a forest of tall trees, reaching high towards the sky with green leaves. The forest is often referred to as 'Silver Woods'. The flowers are more sparse here, though still ever present, and moss can be found everywhere else. It's very peaceful, and flowers and fruit are not uncommon to find on the trees, as well. Pathways and trails can be found along the forest, but they must not be followed or even walked upon, as terrible beasts are said to wander them, and even newly made paths. Even feral animals tend to avoid them. The river continues to cut through the forest for a while, until it opens up into a very large, clear lake, nearby an abandoned village. The village in question is incredibly overgrown, and falling apart terribly. However, it is still used as a hotspot for people who do not wish to make their own dens.
A very large, tall tree grows just nearby, and it's almost difficult to see the top. The local royal guard typically lives in this tree. Farther into the forest, the woods begin to grow deeper and darker, and the trees become gnarled, rather stereotypically. Whispers can occasionally be heard, here more than anywhere. A graveyard can be found here, on the border of the Whispering Woods. (its still Silver Woods, of course, but it must be differentiated in some way) Spirits and supernatural creatures of all sorts tend to linger here, and treading on this area, especially alone, is highly dangerous. A memorial has been planted here as well, with the names of those highly influential in the clan painted on the rock. Whispering woods, farther into the forest, is a fairly typical 'haunted forest', with gnarled trees and near to no light. Many of the supernatural creatures that plague Moonlight Vale are said to nest here, as many are warned away due to the forest itself. The forest will often speak to those in the forest and compliment them and ask the to stay. It's unclear what will happen if you agree, but, well -- occasionally, starved corpses are found. Other times, there appears to be wooden, overgrown figures of animals absorbed into the trees.
Also along the border of whispering woods is the cave region, called 'Iron Shade'. The opening is simply a hole in the ground, and rather easy to miss and trip into. If you do fall, the worst you can do is break your bones, as your short fall will be cushioned by the many soft flowers growing at the bottom. Light streams into the cave very often, and they nearly cover every inch of available ground here. The walls are covered in strange runes and paintings, though it's unclear what they are.
Farther into Iron Shade, the air is warm and humid, as light continues to stream in and lush plants grow from the ground and walls. A river runs along the path, and it's very warm to the touch. Somewhere farther in, many tunnels diverge, and it's rather easy to get lost in. Crystals emerge from the walls and glow, and some flowers will even whisper back to you if you speak to them directly. It's almost serene. Some NPCs and Moonlight Vale residents open up shops or even live in these caverns, though you must be very mindful of what procedure you follow here. If not, a strange fate may befall you.
HISTORY
[spoiler=nomadic group and arrowhead]Years before Videogames officially announced Moonlight Vale's founding, they were merely a group of worn and weary refugees and stragglers from a clan of royalty. The clan in question had followed royal mannerisms almost originally, and were, perhaps, a little uptight. This caused infighting, however, and caused a civil war among the group. However, in the end, the original clan won the battle and chased the offenders and their families out. A majority of them stuck together to survive as best as they could on their own, and became a small group of nomads, traveling from place to place as they tried to find a new home to settle. They never could quite forget about all the old traditions their old home had held, though even then they were picking up new ones as their appreciation for nature grew. They started hosting festivals in nature's honor. However, the peace doesn't last, as the nomadic group gets pulled into another different war with an unknown, territorial group. Not able to escape, the nomads are forced to settle until the other side concedes defeat. However, things do not go well, as the strange group begins to steal supplies, such as herbs and food, from the nomads. It only gets worse from there, as the nomads struggle to support their group and survive. This continues on for months, as the nomads grow weaker and weaker.
At this point, four characters must be introduced. Violet, a tan feline, and herbalist of the group. Lyra, a brown, brutish lioness warrior. Faust, an unpleasant, hasty border collie. And finally, Arrowpaw, brown feline, second in command of the group, and Violet's son. The foursome had grown close while the clan collapsed around them, and simply wanted nothing more than to watch the group escape from the war unscathed. Even Arrowpaw, more patient than many others, was growing antsy, the battle having gone on for much too long. It's not until Lyra dies in battle, leaving the trio alone and in grief. From here, things shift among them, as Arrowpaw and Violet struggle to do their duties through the loss, and Faust -- Faust changes. While he'd always had a volatile personality, it grows worse in the wake of what he must do. A shadow grows behind him, all darkness and tentacles and claws and many red, shining eyes. As people became wary, Violet and Arrowpaw realized what Faust had done. Their friend had summoned an old god, one capable of granting his wishes. All he asked was that the clan survive this war, and live on. It's too late by then, and the next battle, Faust charges in and becomes -- a thing, of tentacles and claws and teeth. Near single-handedly, Faust slaughters the other army without mercy, and so dies once his revenge is over. Then -- just as they'd always expected, known, really, Faust dies, and so Violet sees his soul, a blackened, yellow thing, nearly shatter before it's simply -- taken.
Faust's sacrifice won them this war, and so they begin to recover, but -- he's not the only sacrifice. As Violet begins the tradition of soul pendants, she falls terribly, terribly ill, as black liquid emerges from her organs and her limbs begin to fail. Pink flowers sprout from her eye, and so ruin it, covered in blood. She dies slowly, up until the end, when the creature takes her life, rather gorily.
Arrowhead, now the leader, grieves, of course, but he continues forth despite the flickering, reaching shadows behind him, knowing his fate. He(or rather, the god, unnoticed), guides them to a new land to live in, one he finds best suited for their continued survival. But -- it's shortly after this that Arrowhead's life is ended, limbs torn and bloody, and Arrowhead's reign of a year ends.
[/spoiler]
[spoiler=videogames]-- WIP[/spoiler]
POSITIONS/TITLES
KING/QUEEN - leader of Moonlight Vale. Hosts meetings, and is allowed to do just about anything they wish, as long as the members don't oppose.
VIDEOGAMES, played by [member=2013]Arcy ![/member]
ADVISOR - second in command, and the king's successor, should they die. The king and advisor frequently discuss politics and opinions. Expected to host clan discussions once or twice a month.
LEMY, played by @candarosa
ROYAL GUARD - Offensive branch. The royal guards are trained in combat and guard a region per, and also act as supervisors, to make sure their clanmates are not getting into trouble. Royal guards are expected to host a training session at least bimonthly. [head royal guard must host royal guard meetings bimonthly alongside this]
[HEAD ROYAL GUARD] N/A, played by N/A
[MALLOW MEADOW] N/A played by N/A
[SILVER WOODS] N/A, played by N/A
[IRON SHADE] GASTER, played by [member=680]Muddymutt[/member]
SHAMANS - Medicinal branch. Shamans are the healers of the clan, and also tend to deal with supernatural/spiritual type things, as well as traditional events such as unions or soul pendants. However, they must host herb training sessions bimonthly.
SIGMUND, played by [member=2021]meghan[/member]
COUNSELORS - Event branch. Counselors make sure that there is always something going on in the clan. They also are trained to deal with mental health, and must keep track of their health. Counselor's jobs are more taxing than the other hps, due to the pile up. They are expected to host make threads fairly frequently, and larger scale events less so(bimonthly, perhaps?). Also, therapy sessions.
N/A, played by N/A
N/A, played by N/A
GUARDS - Stepping stone rank, but still a full hp. Guards are training to become proficient at their future jobs, and are also allowed to do their branch's job if allowed, or if one isn't present. Their mentors in the higher branches are expected to host training sessions with them.
[GUARD] N/A, played by N/A.
[COUNSELOR] N/A, played by N/A.
[SHAMAN] N/A, played by N/A.
Council Member - Title. A lawyer of sorts. If a Moonlight Vale member does something bad, the Council Members will meet with the Royals to discuss what should be done.
Strategist - Title. Before any battle being held, Strategists will hold a brief meeting to discuss their options.
Field Medic - Title. Members certified to deal with their clanmates' health when the Shaman is absent.
Graduate - Fully grown members of Moonlight Vale.
Scholar - Moonlight Vale members in training.
Child - Moonlight Vale members under 5 months.
RULES & POLITICS
Moonlight Vale makes no attempts to categorize its political stance. They do not intentionally lean towards peace or violence. However, they make somewhat chaotic decisions that lead to violence, and so tend to be categorized as violent.
It is somewhat difficult to ally with Moonlight Vale. While they are open to positive neutralities, it will still take time for them to fully consider an alliance. This is partly due to how Moonlight Vale handles alliances -- by going all out. They will support their allies in whatever ways possible, and it's not uncommon for them to visit and fully invest themselves.
- Unaffiliated with other groups.
RULES
-Do not bring any sort of harm upon clanmates, or even allies, without reason.
-Treat Clanmates, Allies, and HPs with the respect they deserve.
-Joiners are, of course, automatically welcomed, unless they appear to be a threat.
-All BoB apply
It's a foggy night out. You stumble through an unfamiliar forest, tripping over the roots of trees and rocks stuck in the ground. Fear grips tight onto your heart, which pounds in your chest. You're on edge, as it's eerily quiet out--there's no crickets singing or frogs croaking. It's dead silent, save for the occasional unidentifiable groans and howls. Out of the corner of your eye, you can see shadows moving, ones that aren't your own. Suddenly, a voice addresses you, close enough that you can feel their breath on your fur.
(WIP -- need to personalize it to the leader)
TERRITORY
Moonlight Vale is spread out through three different regions of land. Each are unique in their own right, and dangerous in their own rights. A meadow, a forest, and a cave. A range of snowy mountains, often referred to as Cold Side or Cliff Side (nobody can quite agree, it seems) encircles the territory, and are technically apart of the territory, though are not considered a region of their own due to the lack of inhabitants. The mountains are covered in snow year round, and as such, the air tends to be very chilly, especially in the areas nearby.Just underneath the mountains, however, is a large, sprawling meadow, going on as far as the eye can see. The meadow is referred to as 'Mallow Meadow'. Despite how near to the mountains it is, the grass is always a deep, healthy green in the warm seasons. Nearly every inch of ground in the meadow is covered in flowers of all kinds, so you must be mindful of what plant you're stepping on, lest it have thorns. Strong, healthy trees grow about the meadow, though sparsely. It's a wonder so many plants can grow in the same area and still be so healthy. At the very base of the mountain, a cave is cut into the side, surrounded by some sort of rubble. There's a banner of flowers on the overhand. This is where the shamans live. It's a rather small cave, with only a few tunnels and rooms, but it's enough for a handful of medics and their supplies. Outside of the den is a garden of medicinal herbs. In the distance from here, you can see a clear, spiraling river coming from the mountains that extends into the forest. It's very deep, though you can almost see to the bottom! Somewhere along this river, you'll find a copse of the trees, where the resident royal guard lives and surveys.
Along the border of Mallow Meadow and the forest, there is an expanse of -- well, dead. Not a single plant grows in this area, and it looks very charred, almost. Stepping even once into here fills you with a very ominous feeling that won't leave for quite a while, so the area has not yet been explored.
Even farther along, you'll find a forest of tall trees, reaching high towards the sky with green leaves. The forest is often referred to as 'Silver Woods'. The flowers are more sparse here, though still ever present, and moss can be found everywhere else. It's very peaceful, and flowers and fruit are not uncommon to find on the trees, as well. Pathways and trails can be found along the forest, but they must not be followed or even walked upon, as terrible beasts are said to wander them, and even newly made paths. Even feral animals tend to avoid them. The river continues to cut through the forest for a while, until it opens up into a very large, clear lake, nearby an abandoned village. The village in question is incredibly overgrown, and falling apart terribly. However, it is still used as a hotspot for people who do not wish to make their own dens.
A very large, tall tree grows just nearby, and it's almost difficult to see the top. The local royal guard typically lives in this tree. Farther into the forest, the woods begin to grow deeper and darker, and the trees become gnarled, rather stereotypically. Whispers can occasionally be heard, here more than anywhere. A graveyard can be found here, on the border of the Whispering Woods. (its still Silver Woods, of course, but it must be differentiated in some way) Spirits and supernatural creatures of all sorts tend to linger here, and treading on this area, especially alone, is highly dangerous. A memorial has been planted here as well, with the names of those highly influential in the clan painted on the rock. Whispering woods, farther into the forest, is a fairly typical 'haunted forest', with gnarled trees and near to no light. Many of the supernatural creatures that plague Moonlight Vale are said to nest here, as many are warned away due to the forest itself. The forest will often speak to those in the forest and compliment them and ask the to stay. It's unclear what will happen if you agree, but, well -- occasionally, starved corpses are found. Other times, there appears to be wooden, overgrown figures of animals absorbed into the trees.
Also along the border of whispering woods is the cave region, called 'Iron Shade'. The opening is simply a hole in the ground, and rather easy to miss and trip into. If you do fall, the worst you can do is break your bones, as your short fall will be cushioned by the many soft flowers growing at the bottom. Light streams into the cave very often, and they nearly cover every inch of available ground here. The walls are covered in strange runes and paintings, though it's unclear what they are.
Farther into Iron Shade, the air is warm and humid, as light continues to stream in and lush plants grow from the ground and walls. A river runs along the path, and it's very warm to the touch. Somewhere farther in, many tunnels diverge, and it's rather easy to get lost in. Crystals emerge from the walls and glow, and some flowers will even whisper back to you if you speak to them directly. It's almost serene. Some NPCs and Moonlight Vale residents open up shops or even live in these caverns, though you must be very mindful of what procedure you follow here. If not, a strange fate may befall you.
HISTORY
[spoiler=nomadic group and arrowhead]Years before Videogames officially announced Moonlight Vale's founding, they were merely a group of worn and weary refugees and stragglers from a clan of royalty. The clan in question had followed royal mannerisms almost originally, and were, perhaps, a little uptight. This caused infighting, however, and caused a civil war among the group. However, in the end, the original clan won the battle and chased the offenders and their families out. A majority of them stuck together to survive as best as they could on their own, and became a small group of nomads, traveling from place to place as they tried to find a new home to settle. They never could quite forget about all the old traditions their old home had held, though even then they were picking up new ones as their appreciation for nature grew. They started hosting festivals in nature's honor. However, the peace doesn't last, as the nomadic group gets pulled into another different war with an unknown, territorial group. Not able to escape, the nomads are forced to settle until the other side concedes defeat. However, things do not go well, as the strange group begins to steal supplies, such as herbs and food, from the nomads. It only gets worse from there, as the nomads struggle to support their group and survive. This continues on for months, as the nomads grow weaker and weaker.
At this point, four characters must be introduced. Violet, a tan feline, and herbalist of the group. Lyra, a brown, brutish lioness warrior. Faust, an unpleasant, hasty border collie. And finally, Arrowpaw, brown feline, second in command of the group, and Violet's son. The foursome had grown close while the clan collapsed around them, and simply wanted nothing more than to watch the group escape from the war unscathed. Even Arrowpaw, more patient than many others, was growing antsy, the battle having gone on for much too long. It's not until Lyra dies in battle, leaving the trio alone and in grief. From here, things shift among them, as Arrowpaw and Violet struggle to do their duties through the loss, and Faust -- Faust changes. While he'd always had a volatile personality, it grows worse in the wake of what he must do. A shadow grows behind him, all darkness and tentacles and claws and many red, shining eyes. As people became wary, Violet and Arrowpaw realized what Faust had done. Their friend had summoned an old god, one capable of granting his wishes. All he asked was that the clan survive this war, and live on. It's too late by then, and the next battle, Faust charges in and becomes -- a thing, of tentacles and claws and teeth. Near single-handedly, Faust slaughters the other army without mercy, and so dies once his revenge is over. Then -- just as they'd always expected, known, really, Faust dies, and so Violet sees his soul, a blackened, yellow thing, nearly shatter before it's simply -- taken.
Faust's sacrifice won them this war, and so they begin to recover, but -- he's not the only sacrifice. As Violet begins the tradition of soul pendants, she falls terribly, terribly ill, as black liquid emerges from her organs and her limbs begin to fail. Pink flowers sprout from her eye, and so ruin it, covered in blood. She dies slowly, up until the end, when the creature takes her life, rather gorily.
Arrowhead, now the leader, grieves, of course, but he continues forth despite the flickering, reaching shadows behind him, knowing his fate. He(or rather, the god, unnoticed), guides them to a new land to live in, one he finds best suited for their continued survival. But -- it's shortly after this that Arrowhead's life is ended, limbs torn and bloody, and Arrowhead's reign of a year ends.
[/spoiler]
[spoiler=videogames]-- WIP[/spoiler]
POSITIONS/TITLES
KING/QUEEN - leader of Moonlight Vale. Hosts meetings, and is allowed to do just about anything they wish, as long as the members don't oppose.
VIDEOGAMES, played by [member=2013]Arcy ![/member]
ADVISOR - second in command, and the king's successor, should they die. The king and advisor frequently discuss politics and opinions. Expected to host clan discussions once or twice a month.
LEMY, played by @candarosa
ROYAL GUARD - Offensive branch. The royal guards are trained in combat and guard a region per, and also act as supervisors, to make sure their clanmates are not getting into trouble. Royal guards are expected to host a training session at least bimonthly. [head royal guard must host royal guard meetings bimonthly alongside this]
[HEAD ROYAL GUARD] N/A, played by N/A
[MALLOW MEADOW] N/A played by N/A
[SILVER WOODS] N/A, played by N/A
[IRON SHADE] GASTER, played by [member=680]Muddymutt[/member]
SHAMANS - Medicinal branch. Shamans are the healers of the clan, and also tend to deal with supernatural/spiritual type things, as well as traditional events such as unions or soul pendants. However, they must host herb training sessions bimonthly.
SIGMUND, played by [member=2021]meghan[/member]
COUNSELORS - Event branch. Counselors make sure that there is always something going on in the clan. They also are trained to deal with mental health, and must keep track of their health. Counselor's jobs are more taxing than the other hps, due to the pile up. They are expected to host make threads fairly frequently, and larger scale events less so(bimonthly, perhaps?). Also, therapy sessions.
N/A, played by N/A
N/A, played by N/A
GUARDS - Stepping stone rank, but still a full hp. Guards are training to become proficient at their future jobs, and are also allowed to do their branch's job if allowed, or if one isn't present. Their mentors in the higher branches are expected to host training sessions with them.
[GUARD] N/A, played by N/A.
[COUNSELOR] N/A, played by N/A.
[SHAMAN] N/A, played by N/A.
Council Member - Title. A lawyer of sorts. If a Moonlight Vale member does something bad, the Council Members will meet with the Royals to discuss what should be done.
Strategist - Title. Before any battle being held, Strategists will hold a brief meeting to discuss their options.
Field Medic - Title. Members certified to deal with their clanmates' health when the Shaman is absent.
Graduate - Fully grown members of Moonlight Vale.
Scholar - Moonlight Vale members in training.
Child - Moonlight Vale members under 5 months.
RULES & POLITICS
Moonlight Vale makes no attempts to categorize its political stance. They do not intentionally lean towards peace or violence. However, they make somewhat chaotic decisions that lead to violence, and so tend to be categorized as violent.
It is somewhat difficult to ally with Moonlight Vale. While they are open to positive neutralities, it will still take time for them to fully consider an alliance. This is partly due to how Moonlight Vale handles alliances -- by going all out. They will support their allies in whatever ways possible, and it's not uncommon for them to visit and fully invest themselves.
- Unaffiliated with other groups.
RULES
-Do not bring any sort of harm upon clanmates, or even allies, without reason.
-Treat Clanmates, Allies, and HPs with the respect they deserve.
-Joiners are, of course, automatically welcomed, unless they appear to be a threat.
-All BoB apply
© madi