[table]
T E R R I T O R Y â€â€
Living inside a Grand Canyon, this group experiences a range of things out to kill them ranging from dangerous scorpions and snakes to their local active volcano a few miles away from their camp. Their overall territory is a dry land-like area with a grassy place near the end of their territory. There are a few trees here and there, but a lot of mountains, hills, and gorges throughout the territory. Getting through the territory without being a member or escort would be like a maze.
Outside of the territory completely is an ocean-like supply of water. Very far travel for members, but navy training is usually held down at the ocean-like body of water.
OUTSIDE THE CAMP:
 CALDERA The active volcano that resides on their territory. By the group, this volcano is known as Caldera. This volcano, while it isn't huge, is still deadly and active, set to erupt every few hundred to few thousand years. This volcano looks more like a mountain or bigger hill than it does an actual volcano. Commonly, trainee ceremonies and trials will be held near the bottom of the volcano or at the top. The volcano is right before the ending border of the territory right past Great Lake Toaban, semi-bordering the lake by a few miles.
 GREAT LAKE, TOABAN One of the well-known and big lakes in their territory. Due to the land being so dry, they barely have water and members must either go to one of the Great Lakes, or drink from the small splitting stream. This lake resides near the right end of the territory, nearly going outside the border. Members who decide to go get a drink from Great Lake Toaban must be cautious of Caldera, their active volcano that neighbors the Great Lake. It is encouraged that members do not stay at this lake for as long as they need to. There's a large waterfall attached to this lake and there's also a lot of greenery in terms of bushes and a few blades of grass.
 GREAT LAKE, MAHWAN Unlike Great Lake Toaban, Great Lake Mahwan resides on the left corner of the territory but half of it is inside the territory and the other half is outside of it. This lake is smaller than Great Lake Toaban but also more safe due to it being further away from the volcano. For those who enjoy having a life and decide to choose the safer option, it can be a popular spot in the territory to cool off in some shade of some nearby trees or do a little bit of swimming. Like Great Lake Toaban, there's a waterfall connected to it, though this waterfall is smaller and slowly drying out along with there being some greenery.
 THE SPLITTING STREAM A small stream that has formed in the more larger cracks in the ground. The water isn't much and is slightly dried out. It's encouraged that members travel to the lakes instead for a drink due to the lack of water, as the stream should only be used for emergencies.
 GRASSLANDS Lands mostly used for hunting by the group. While hunting inside of the dry lands is possible, the grasslands provide a better chance of excellent hunting. More prey resides their than it would in the dry lands that the group lives in. The grasslands is closer to Great Lake Mahwan where the dry cracks in the ground slowly fade into a more grassy open area. While there aren't that many trees, the grass and dirt is still present which make it easier for more animals to live there.
 HIGH LEDGE POINT This place is in the more center of the territory and is the highest mountain / ledge in the territory. During the night, it's a common sight to see couples or just any member really be up there to be closer to the stars. Spiritual members may also go up to be closer to the spirits. The ledge is used for a variety of reasons from serious to just flat out fun. To get to the top is a natural staircase formed by the ledge.
 THE BORDERS The borders lie on more flatter land, leaving the canyon entirely. Once moving past the border, members will be at a ledge which they will then climb down a natural staircase to get into the canyon. Their borders are decorated with teeth, small bones, and claws to show that the group is present there.
INSIDE THE CAMP:
 MAIN CAMP The main camp is surrounded by the walls of the canyon in a circle like motion. The main camp in itself is pretty large and has enough room to encompass a lot of members. The holes of the canyon walls are deep and go back far, providing the sheltering of caves for those who wish to reside in the cave. Otherwise, housing in the form of shacks is available. Around the camp is a ton of greenery such in a few trees, grass, and bushes, along with there being a very small pond in the center surrounded by a larger amount of greenery. With the left over houses and places inside of the main canyon walls, it could be assumed that a village had once lived within the canyons.
 THE CAVES These are for the members who wish not to take up a house and rather live in a cave. These caves go deep into the walls, leaving a lot more room than a house to do things, but not as luxurious as a house. There are multiple cave holes in the walls at the back of the main camp.
 HOUSES For members who prefer housing over the caves. These houses could be compared to shacks and look nothing close to mansions. They don't have too much room but enough to do things, and are more secluded and closed off than the caves are.
 MEETING HALL Right outside of the camp is the meeting hall in which is a small abandoned school full of coaches and seats. In the front of the small building is a desk in which the leader sits on to present the news.
 HIGH POSITIONS PLAZA This place is known as a plaza due to it being secluded off to another section entirely of the camp, away from the main camp. Here, a few houses circle a small oasis full of greenery, each high position getting their own house. High position meetings will be held here commonly and members are not allowed to go into the secluded area unless something is needed, an idea is being pitched, etc. The small plaza is enclosed by the circle walls of the canyon except for the small long path that is connected to the main camp.
 DOCTOR'S DEN A large house where the doctor's of the group reside. It is not entirely apart of the high positions plaza and is instead a bit ways off from it, there being a path connected from the high positions plaza to the place where the doctor's den is. The doctor's den is completely secluded off from everyone else and is surrounded by the same circular walls of the canyon. The house itself carries a large amount of herbs and beds for the doctor's to sleep in.
R A N K S â€â€
ADMIRAL The leader of the group and on top of it all. The admiral is to be addressed by their title and then their first name. Their word is the law and should anyone go against it would mean otherwise.
 Clearsun played by, [member=5887]paroxysm.[/member]
COMMODORE Deputy of the group and under the leader. They're next in line to be leader and can do pretty much anything except host meetings. They can accept joiners into the group, accept event invitations from other groups, etc. They are the right hand of the Admiral.
 Shalas played by, [member=5895]spacey[/member]
COMMANDER The assistant deputies of the group and under the deputy. When the Commodore or Admiral is unable to tend to their duties, the commanders step in. There are commanders of three divisions; navy, air force, and warfare. Upon becoming a commander, they are required to pick one of the three branches to lead, in which they will become the leaders of that branch. They may train trainees who wish to go into their field. There may be more than three Commanders at a time. They are able to accept joiners into the group, host events, and accept event invitations from other groups.
 Commander of the Navy; n/a
 Commander of the Air Force; n/a
 Commander of Warfare; n/a
DOCTOR The healer of the group and equal to the Commander rank. They can do everything that the Commander can do and they also heal the group. They can communicate with the groups god if they wish and they take on one or few Doctor Trainee's to train to become the next Doctor.
 n/a
OFFICER High positions of the group that are below the Doctor and Commander. This rank is to reward members who have shown themselves deserving of the rank, but not yet enough for Commander, or there being too many Commanders. They make sure that things in the group are running smoothly and are allowed to accept joiners and host events. They are usually right at the front by the side of the Commanders during raids.
 n/a
DOCTOR TRAINEE The Doctor Trainee is below the Officer, but still considered a high position. They train under the Doctor until they are deemed ready to become full Doctors of the group. They are able to accept joiners.
 n/a
LIEUTENANT A semi-high position and also the main welcoming committee of the group. This rank is the main stepping stone for future ranks and are required to make new members feel welcomed upon them being accepted into the group. Unlike the high positions, they can't accept in joiners.
 n/a
RECRUIT The main force and bulk of the group. These are the members that make up Fortis Ignis and make it what it is. They are the main fighting force and upon joining, members will automatically be named as a Recruit until further promotion to a semi-hp or high position.
TRAINEE The more younger base of the group that trains under the Recruits or higher positions. They're the apprentices of the group and once they're a year old, will be given a trial to take in which they pass, they will be promoted to Recruit.
CHILDREN Youngest members of the group. They are to be cared for and watched over at all times as they'll grow up soon to become future Recruits for the group. They are valued in the group.
R U L E S â€â€
LAWS (IC)
 Respect the higher positions. Disrespect of the higher positions with invalid or no reason will result in punishment.
 The leaders word is to be followed.
 Do not force your beliefs on others. Anyone is allowed to believe in what they want to believe.
 The killing of children and expecting people is not allowed. This also goes for torturing them. A kid must be at the age of a apprentice to be fair game.
 Betrayal of the group will lead into being publically disgraced and possibly hunted down depending on the act of treason.
 If there is any drama with another member, spar with them. Any overboard drawing of blood will cause the spar to be put at a stop. May the best member win.
 Be welcoming to any joiners who are looking to join Fortis Ignis. Disrespect towards joiners will be a result of a public scolding. If it continues, a punishment will be in order.
 When addressing a higher position, they're to be known by their rank and then their first name.
RULES (OOC)
Please respect all Bearbones rules. Any breaking of a rule will be reported to staff for them to handle. Also, if you have an ooc problem with another roleplayer of the group, bring it up with staff.
[align=center][color=#444]template credit goes to bats [/table]
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[i]F O R T I S I G N I S
[b]W E L C O M E â€â€[div style="width:460px; height:153px; overflow:auto; padding-right:15px; text-align:justify; font-family: arial; color:#444; font-size:11px; line-height:95%;"]
Fortis Ignis, once a group of peaceful nomads and later becoming a settled militaristic society in which they stand on the broken grounds of a grand canyon. Despite going through a phase of corrupt leaders and fake prophets, they are now standing strong as a name is being made for them. Working hard to maintain their anti-clan image, they use the powerful tactics along with strategic siege to scare their enemies whenever possible. Loyalty in this group is valued above all and anyone being found out to be unloyal will go through harsh verbal punishments and unrelenting torture. On the outside the group may seem as though a band of misfits that don't get along, but on the inside is a strong united power that stands behind each other in an act of support and loyalty due to the harshness of the groups history.
A tight-knit group with the undying need to protect their own and while at it, destroying the peace between the rest of the groups. This group ranges of the worst to the good, manipulators, gentle souls, but all are welcomed to be trained within the ranks as a loyal and strong soldier under the command of the leader. May you enter and become a loyal member to the ranks of Fortis Ignis.
Fortis Ignis, once a group of peaceful nomads and later becoming a settled militaristic society in which they stand on the broken grounds of a grand canyon. Despite going through a phase of corrupt leaders and fake prophets, they are now standing strong as a name is being made for them. Working hard to maintain their anti-clan image, they use the powerful tactics along with strategic siege to scare their enemies whenever possible. Loyalty in this group is valued above all and anyone being found out to be unloyal will go through harsh verbal punishments and unrelenting torture. On the outside the group may seem as though a band of misfits that don't get along, but on the inside is a strong united power that stands behind each other in an act of support and loyalty due to the harshness of the groups history.
A tight-knit group with the undying need to protect their own and while at it, destroying the peace between the rest of the groups. This group ranges of the worst to the good, manipulators, gentle souls, but all are welcomed to be trained within the ranks as a loyal and strong soldier under the command of the leader. May you enter and become a loyal member to the ranks of Fortis Ignis.
T E R R I T O R Y â€â€
Living inside a Grand Canyon, this group experiences a range of things out to kill them ranging from dangerous scorpions and snakes to their local active volcano a few miles away from their camp. Their overall territory is a dry land-like area with a grassy place near the end of their territory. There are a few trees here and there, but a lot of mountains, hills, and gorges throughout the territory. Getting through the territory without being a member or escort would be like a maze.
Outside of the territory completely is an ocean-like supply of water. Very far travel for members, but navy training is usually held down at the ocean-like body of water.
OUTSIDE THE CAMP:
 CALDERA The active volcano that resides on their territory. By the group, this volcano is known as Caldera. This volcano, while it isn't huge, is still deadly and active, set to erupt every few hundred to few thousand years. This volcano looks more like a mountain or bigger hill than it does an actual volcano. Commonly, trainee ceremonies and trials will be held near the bottom of the volcano or at the top. The volcano is right before the ending border of the territory right past Great Lake Toaban, semi-bordering the lake by a few miles.
 GREAT LAKE, TOABAN One of the well-known and big lakes in their territory. Due to the land being so dry, they barely have water and members must either go to one of the Great Lakes, or drink from the small splitting stream. This lake resides near the right end of the territory, nearly going outside the border. Members who decide to go get a drink from Great Lake Toaban must be cautious of Caldera, their active volcano that neighbors the Great Lake. It is encouraged that members do not stay at this lake for as long as they need to. There's a large waterfall attached to this lake and there's also a lot of greenery in terms of bushes and a few blades of grass.
 GREAT LAKE, MAHWAN Unlike Great Lake Toaban, Great Lake Mahwan resides on the left corner of the territory but half of it is inside the territory and the other half is outside of it. This lake is smaller than Great Lake Toaban but also more safe due to it being further away from the volcano. For those who enjoy having a life and decide to choose the safer option, it can be a popular spot in the territory to cool off in some shade of some nearby trees or do a little bit of swimming. Like Great Lake Toaban, there's a waterfall connected to it, though this waterfall is smaller and slowly drying out along with there being some greenery.
 THE SPLITTING STREAM A small stream that has formed in the more larger cracks in the ground. The water isn't much and is slightly dried out. It's encouraged that members travel to the lakes instead for a drink due to the lack of water, as the stream should only be used for emergencies.
 GRASSLANDS Lands mostly used for hunting by the group. While hunting inside of the dry lands is possible, the grasslands provide a better chance of excellent hunting. More prey resides their than it would in the dry lands that the group lives in. The grasslands is closer to Great Lake Mahwan where the dry cracks in the ground slowly fade into a more grassy open area. While there aren't that many trees, the grass and dirt is still present which make it easier for more animals to live there.
 HIGH LEDGE POINT This place is in the more center of the territory and is the highest mountain / ledge in the territory. During the night, it's a common sight to see couples or just any member really be up there to be closer to the stars. Spiritual members may also go up to be closer to the spirits. The ledge is used for a variety of reasons from serious to just flat out fun. To get to the top is a natural staircase formed by the ledge.
 THE BORDERS The borders lie on more flatter land, leaving the canyon entirely. Once moving past the border, members will be at a ledge which they will then climb down a natural staircase to get into the canyon. Their borders are decorated with teeth, small bones, and claws to show that the group is present there.
INSIDE THE CAMP:
 MAIN CAMP The main camp is surrounded by the walls of the canyon in a circle like motion. The main camp in itself is pretty large and has enough room to encompass a lot of members. The holes of the canyon walls are deep and go back far, providing the sheltering of caves for those who wish to reside in the cave. Otherwise, housing in the form of shacks is available. Around the camp is a ton of greenery such in a few trees, grass, and bushes, along with there being a very small pond in the center surrounded by a larger amount of greenery. With the left over houses and places inside of the main canyon walls, it could be assumed that a village had once lived within the canyons.
 THE CAVES These are for the members who wish not to take up a house and rather live in a cave. These caves go deep into the walls, leaving a lot more room than a house to do things, but not as luxurious as a house. There are multiple cave holes in the walls at the back of the main camp.
 HOUSES For members who prefer housing over the caves. These houses could be compared to shacks and look nothing close to mansions. They don't have too much room but enough to do things, and are more secluded and closed off than the caves are.
 MEETING HALL Right outside of the camp is the meeting hall in which is a small abandoned school full of coaches and seats. In the front of the small building is a desk in which the leader sits on to present the news.
 HIGH POSITIONS PLAZA This place is known as a plaza due to it being secluded off to another section entirely of the camp, away from the main camp. Here, a few houses circle a small oasis full of greenery, each high position getting their own house. High position meetings will be held here commonly and members are not allowed to go into the secluded area unless something is needed, an idea is being pitched, etc. The small plaza is enclosed by the circle walls of the canyon except for the small long path that is connected to the main camp.
 DOCTOR'S DEN A large house where the doctor's of the group reside. It is not entirely apart of the high positions plaza and is instead a bit ways off from it, there being a path connected from the high positions plaza to the place where the doctor's den is. The doctor's den is completely secluded off from everyone else and is surrounded by the same circular walls of the canyon. The house itself carries a large amount of herbs and beds for the doctor's to sleep in.
R A N K S â€â€
ADMIRAL The leader of the group and on top of it all. The admiral is to be addressed by their title and then their first name. Their word is the law and should anyone go against it would mean otherwise.
 Clearsun played by, [member=5887]paroxysm.[/member]
COMMODORE Deputy of the group and under the leader. They're next in line to be leader and can do pretty much anything except host meetings. They can accept joiners into the group, accept event invitations from other groups, etc. They are the right hand of the Admiral.
 Shalas played by, [member=5895]spacey[/member]
COMMANDER The assistant deputies of the group and under the deputy. When the Commodore or Admiral is unable to tend to their duties, the commanders step in. There are commanders of three divisions; navy, air force, and warfare. Upon becoming a commander, they are required to pick one of the three branches to lead, in which they will become the leaders of that branch. They may train trainees who wish to go into their field. There may be more than three Commanders at a time. They are able to accept joiners into the group, host events, and accept event invitations from other groups.
 Commander of the Navy; n/a
 Commander of the Air Force; n/a
 Commander of Warfare; n/a
DOCTOR The healer of the group and equal to the Commander rank. They can do everything that the Commander can do and they also heal the group. They can communicate with the groups god if they wish and they take on one or few Doctor Trainee's to train to become the next Doctor.
 n/a
OFFICER High positions of the group that are below the Doctor and Commander. This rank is to reward members who have shown themselves deserving of the rank, but not yet enough for Commander, or there being too many Commanders. They make sure that things in the group are running smoothly and are allowed to accept joiners and host events. They are usually right at the front by the side of the Commanders during raids.
 n/a
DOCTOR TRAINEE The Doctor Trainee is below the Officer, but still considered a high position. They train under the Doctor until they are deemed ready to become full Doctors of the group. They are able to accept joiners.
 n/a
LIEUTENANT A semi-high position and also the main welcoming committee of the group. This rank is the main stepping stone for future ranks and are required to make new members feel welcomed upon them being accepted into the group. Unlike the high positions, they can't accept in joiners.
 n/a
RECRUIT The main force and bulk of the group. These are the members that make up Fortis Ignis and make it what it is. They are the main fighting force and upon joining, members will automatically be named as a Recruit until further promotion to a semi-hp or high position.
TRAINEE The more younger base of the group that trains under the Recruits or higher positions. They're the apprentices of the group and once they're a year old, will be given a trial to take in which they pass, they will be promoted to Recruit.
CHILDREN Youngest members of the group. They are to be cared for and watched over at all times as they'll grow up soon to become future Recruits for the group. They are valued in the group.
R U L E S â€â€
LAWS (IC)
 Respect the higher positions. Disrespect of the higher positions with invalid or no reason will result in punishment.
 The leaders word is to be followed.
 Do not force your beliefs on others. Anyone is allowed to believe in what they want to believe.
 The killing of children and expecting people is not allowed. This also goes for torturing them. A kid must be at the age of a apprentice to be fair game.
 Betrayal of the group will lead into being publically disgraced and possibly hunted down depending on the act of treason.
 If there is any drama with another member, spar with them. Any overboard drawing of blood will cause the spar to be put at a stop. May the best member win.
 Be welcoming to any joiners who are looking to join Fortis Ignis. Disrespect towards joiners will be a result of a public scolding. If it continues, a punishment will be in order.
 When addressing a higher position, they're to be known by their rank and then their first name.
RULES (OOC)
Please respect all Bearbones rules. Any breaking of a rule will be reported to staff for them to handle. Also, if you have an ooc problem with another roleplayer of the group, bring it up with staff.
03-11-2018, 06:28 AM
(This post was last modified: 03-23-2018, 04:19 AM by FORTIS IGNIS.)
[table]
F O R E I G N R E L A T I O N S â€â€
T R A D I T I O N S & C U S T O M S â€â€
TRAINEE TRIALS The Trainee Trials is a special time in a Trainee's life where they perform their trials to become a Recruit of Fortis Ignis. The group celebrates these trials with respect as it is the growing up an individual, moving on to serve Fortis Ignis. (The Trainee Trials are completely optional and you can make it assumed as if they took them and passed.)
VIVA LA YUNO Viva la Yuno is a tradition in which the believers of the god, Yuno, gather at Caldera at midnight to silently worship Yuno, and their former goddess, Demeter. During this, they bring a sacrifice to throw into the volcano, the sacrifice being a member of an enemy group to appease the vengeful and mischievous aura of Yuno. After the sacrifice is over, everyone returns to camp and the ones who participated will have Yuno appear in whatever they're dreaming. (ex; your character is having a dream about being trapped in a fire. yuno comes and saves them.)
TORCH RACE Torch races are held monthly where members of the group can participate in a race where they hold a torch in their mouths and run across the territory and then back to camp. If someone drops their torch, they're out. Same with if their torch goes out. As easy as it sounds, it won't be. Spectators and members who have gotten out of the torch race will be able to create obstacles for the members participating in the torch race in which the selected participants have to dodge the obstacle or avoid it. (Only Officers and above may create obstacles for the participants during the race. The three winners will also be decided through a random name picker in which three names will be chosen randomly from the list of participants.)
THE COAL WALK Like the Torch Race, the contest; The Coal Walk, is held monthly. The participant walks on scorching hot coals for that's at least 12 feet. The participants who finish first without getting off the coals wins the event. (The two winners will be decided through the random name picker method.)
HOLIDAY SPECIFIC EVENTS
FIREWORK SHOWDOWN (NEW YEARS) On the day of New Years, the group will have an event called "Firework Showdown" in which they invite all their allies for a fireworks show in the grand canyon. There will also be contests between each of the groups members such as seeing who can light the biggest and fanciest firework, and more mini contests aside from that.
LOVESTRUCK (VALENTINES DAY) On the day of Valentines Day, the group will have an event called "Lovestruck" in which the group plays a large game of truth or dare, seven minutes in heaven, etc. Secret Admirer / Secret Valentines Day cards will also go out to members of the group to members of allied groups or members in Fortis Ingis depending on who the member is crushing on. There will be a large "prom" themed dance and at 11:11 (EST time), the dance will be stopped for every member to make a wish.
RABBIT WONDER (EASTER) On the day of Easter, the group will have an event called "Rabbit Wonder" in which a bunch of rabbits will be dropped off around the territory. Whoever hunts the most rabbits, wins. Eggs will also be scattered around the territory for members to find. (This counts as a contest in which you'll be able to win an honorary title and jewelry piece. Winners will be picked with the random name picker.)
PRANKED (APRIL FOOLS) On the day of April Fools, the group will have an event called "Pranked" in which everyone will play a prank on each other, whether it's dumping paint on other members or even putting glue in the Admiral's house, this is day where the whole of the group will focus on pranking each other, allies, and even enemies and neutrals.
THE SCARE (HALLOWEEN) On the day of Halloween, the group will have an event called "The Scare" in which the members of the group will dress up in costumes and have a costume party with allies. There will be mini contest and a prize for whoever designs the best costume. At night, those who believe in their god, Yuno, will dream of him and have harsh nightmares of him until the next day.
TURKEY CHAOS (THANKSGIVING) On the day of Thanksgiving, the group will have an event called "Turkey Chaos" in which the members of the group must work together to track down a rabid turkey running around in the territory. Once it's taken down and found, the group will have a feast to celebrate the holiday.
JINGLE BELLS (CHRISTMAS) On the day of Christmas, the group will have an event called "Jingle bells" in which the members of the group will decorate the canyon with anything festive they could find. There will also be an icily based raffle on this day in which one person from the participants who enter, will win. Another event will be secret santa. (This counts as a contest in which you'll be able to win an honorary title and jewelry piece. Winner will be picked with the random name picker.)
NOTES
 Those who win a contest event (ex; the coal walk or the torch race), will be given an honorary title and icily your character will be given a piece of jewelry with the official symbol of Fortis Ignis on it. This symbol will be a sign of respect and honor.
T I T L E S â€â€
LIGHT OF IGNIS For members who have proven themselves as strong, loyal, and powerful members of the group. These reward takes time and dedication to the group. They set an example for Fortis Ignis.
GOLDEN BLOOD Rewarded to members who win a contest. This is an exclusive honorary title and can only be received through winning specific contest.
FIREWALKER Rewarded to those who constantly participate in the Coal Walk event.
FIREBEARER Rewarded to those who constantly participate in the Torch Race event.
RED LEAF For members of Fortis Ignis with herbal knowledge.
REDRUM For members of the group who excel in tortures and have a high torture count. They scream the words "anti group."
WARLORD For members of the group who are strong in tatics and show promising strength. Also rewarded to those who have participated in many raids.
BEGINNER Given to new / newer members who show promise from an early stage.
LOYALIST Given to members who have remained for 6 months real time or longer.
H I S T O R Y â€â€
Fortis Ignis was once a group of nomads, ones who moved around from place to place. At this time, they were only a group with no name, no leader, no structure. They believed in a goddess named Demeter who at the time, didn't exactly give them any signs of actually existing. This led to some questioning Demeter and others having a strong belief in the goddess. It was believed that Demeter took the form of a large white dragon and would visit "chosen" ones in their sleep. At the time, dreaming of a dragon was a sign that Demeter had you in high regard. One who dreamed of a dragon, had forced the group under her command, taking over as their official first leader. She was a tyrant, going as far as to hurt even her own members under the shadows. Slowly, their belief in Demeter was beginning to diminish as members would ask her every night to remove the tyrannical leader from power, but never get a response back. Years had passed and their belief in Demeter had died off, leaving them with no god or goddess to follow or turn to. The group was split between those who didn't believe and those who did believe.
The leader had soon died of natural causes, leaving a newer more fairer leader to take over. They had soon stopped being nomadic, finding a place to stay in known as the grand canyon they now live in. They made their home there, this leader ruling for a good few months before he was killed in cold blood. At the time, he hadn't picked someone to take his place so the group was in chaos, fighting for leadership. That's when they discovered the spirit, Yuno. Yuno had stopped the fighting by visiting their dreams at night. In the morning, the group was led to Caldera, the volcano. There, they felt the stronger presence of Yuno and had decided that as the spot to talk to him. They learned that he was a "god," but in reality had been just a trickster spirit praying on those who were weak minded. Yuno had decided to choose a random leader from the group.
They had years of tyrannical corrupt leaders and kind strong leaders until finally there was the merging of all past groups, joining together for their own survival. Months passed where the groups had merged, former members of the group slowly straying away from their roots. It was Clearsun who had enough and decided to finally break away from the merged groups. He left to take back the group he had lived in for a while. He's implemented the fire-related traditions and military theme, giving the group the name Fortis Ignis which means "strong fire."
[align=center][color=#444]template credit goes to bats [/table]
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Due to being an anti-group, Fortis Ignis has the tendency to pick more on pro-groups or neutral groups rather than other anti-groups. They are also more likely to ally with anti groups and enemy with pro-groups.
ALLIES n/a
NEUTRALS n/a
ENEMIES Anyone who isn't an ally or neutral.
CURRENTLY AT WAR WITH n/a
Due to being an anti-group, Fortis Ignis has the tendency to pick more on pro-groups or neutral groups rather than other anti-groups. They are also more likely to ally with anti groups and enemy with pro-groups.
ALLIES n/a
NEUTRALS n/a
ENEMIES Anyone who isn't an ally or neutral.
CURRENTLY AT WAR WITH n/a
T R A D I T I O N S & C U S T O M S â€â€
TRAINEE TRIALS The Trainee Trials is a special time in a Trainee's life where they perform their trials to become a Recruit of Fortis Ignis. The group celebrates these trials with respect as it is the growing up an individual, moving on to serve Fortis Ignis. (The Trainee Trials are completely optional and you can make it assumed as if they took them and passed.)
 STEP ONE The Trainee is taken far out from the territory to the middle of nowhere. Using scent, sight, hearing, and memory, the Trainee must find their way back to the camp of and the territory itself. The Trainee however is never alone and will always be secretly followed by a selective individual that they may trust (granted that the individual is a Recruit or higher). The Trainee may pick out themselves who secretly follows them. If the duo does not come back to camp by the night time, a team will be sent out to look for and retrieve them.
 STEP TWO Upon returning from camp, the trials aren't over. Next, the Trainee will be sent out into the territory to Caldera where they will try to climb the volcano while avoiding the constant falling of rocks and pebbles running down the volcano. Once they reach the top, they will be allowed to return down where their next mission is to run all the way to Great Lake Mahwan without stopping for so much as a gasp of breath. Like step one, the individual will be following the Trainee in secret.
 STEP THREE Finally arriving to Great Lake Mahwan, the last mission is to meet the rest of the group there, where you will say before the current Admiral; "I, _______, have completed the Trainee Trials, and I request that you, Admiral _______, make me a full Recruit of Fortis Ingis." From there, the Admiral will promote the Trainee by slashing a small mark into the Trainee's shoulder with their claws and saying; "I, Admiral _______, have noticed your hard efforts during the Trainee Trials, and welcome you, _______, as a full Recruit of Fortis Ingis."
 STEP FOUR Congratulations on completing the Trainee Trials. You will spend one night on High Ledge Point as a sort of vigil and return to camp in the morning as an official full Recruit.
 STEP TWO Upon returning from camp, the trials aren't over. Next, the Trainee will be sent out into the territory to Caldera where they will try to climb the volcano while avoiding the constant falling of rocks and pebbles running down the volcano. Once they reach the top, they will be allowed to return down where their next mission is to run all the way to Great Lake Mahwan without stopping for so much as a gasp of breath. Like step one, the individual will be following the Trainee in secret.
 STEP THREE Finally arriving to Great Lake Mahwan, the last mission is to meet the rest of the group there, where you will say before the current Admiral; "I, _______, have completed the Trainee Trials, and I request that you, Admiral _______, make me a full Recruit of Fortis Ingis." From there, the Admiral will promote the Trainee by slashing a small mark into the Trainee's shoulder with their claws and saying; "I, Admiral _______, have noticed your hard efforts during the Trainee Trials, and welcome you, _______, as a full Recruit of Fortis Ingis."
 STEP FOUR Congratulations on completing the Trainee Trials. You will spend one night on High Ledge Point as a sort of vigil and return to camp in the morning as an official full Recruit.
TORCH RACE Torch races are held monthly where members of the group can participate in a race where they hold a torch in their mouths and run across the territory and then back to camp. If someone drops their torch, they're out. Same with if their torch goes out. As easy as it sounds, it won't be. Spectators and members who have gotten out of the torch race will be able to create obstacles for the members participating in the torch race in which the selected participants have to dodge the obstacle or avoid it. (Only Officers and above may create obstacles for the participants during the race. The three winners will also be decided through a random name picker in which three names will be chosen randomly from the list of participants.)
THE COAL WALK Like the Torch Race, the contest; The Coal Walk, is held monthly. The participant walks on scorching hot coals for that's at least 12 feet. The participants who finish first without getting off the coals wins the event. (The two winners will be decided through the random name picker method.)
HOLIDAY SPECIFIC EVENTS
FIREWORK SHOWDOWN (NEW YEARS) On the day of New Years, the group will have an event called "Firework Showdown" in which they invite all their allies for a fireworks show in the grand canyon. There will also be contests between each of the groups members such as seeing who can light the biggest and fanciest firework, and more mini contests aside from that.
LOVESTRUCK (VALENTINES DAY) On the day of Valentines Day, the group will have an event called "Lovestruck" in which the group plays a large game of truth or dare, seven minutes in heaven, etc. Secret Admirer / Secret Valentines Day cards will also go out to members of the group to members of allied groups or members in Fortis Ingis depending on who the member is crushing on. There will be a large "prom" themed dance and at 11:11 (EST time), the dance will be stopped for every member to make a wish.
RABBIT WONDER (EASTER) On the day of Easter, the group will have an event called "Rabbit Wonder" in which a bunch of rabbits will be dropped off around the territory. Whoever hunts the most rabbits, wins. Eggs will also be scattered around the territory for members to find. (This counts as a contest in which you'll be able to win an honorary title and jewelry piece. Winners will be picked with the random name picker.)
PRANKED (APRIL FOOLS) On the day of April Fools, the group will have an event called "Pranked" in which everyone will play a prank on each other, whether it's dumping paint on other members or even putting glue in the Admiral's house, this is day where the whole of the group will focus on pranking each other, allies, and even enemies and neutrals.
THE SCARE (HALLOWEEN) On the day of Halloween, the group will have an event called "The Scare" in which the members of the group will dress up in costumes and have a costume party with allies. There will be mini contest and a prize for whoever designs the best costume. At night, those who believe in their god, Yuno, will dream of him and have harsh nightmares of him until the next day.
TURKEY CHAOS (THANKSGIVING) On the day of Thanksgiving, the group will have an event called "Turkey Chaos" in which the members of the group must work together to track down a rabid turkey running around in the territory. Once it's taken down and found, the group will have a feast to celebrate the holiday.
JINGLE BELLS (CHRISTMAS) On the day of Christmas, the group will have an event called "Jingle bells" in which the members of the group will decorate the canyon with anything festive they could find. There will also be an icily based raffle on this day in which one person from the participants who enter, will win. Another event will be secret santa. (This counts as a contest in which you'll be able to win an honorary title and jewelry piece. Winner will be picked with the random name picker.)
NOTES
 Those who win a contest event (ex; the coal walk or the torch race), will be given an honorary title and icily your character will be given a piece of jewelry with the official symbol of Fortis Ignis on it. This symbol will be a sign of respect and honor.
T I T L E S â€â€
LIGHT OF IGNIS For members who have proven themselves as strong, loyal, and powerful members of the group. These reward takes time and dedication to the group. They set an example for Fortis Ignis.
GOLDEN BLOOD Rewarded to members who win a contest. This is an exclusive honorary title and can only be received through winning specific contest.
FIREWALKER Rewarded to those who constantly participate in the Coal Walk event.
FIREBEARER Rewarded to those who constantly participate in the Torch Race event.
RED LEAF For members of Fortis Ignis with herbal knowledge.
REDRUM For members of the group who excel in tortures and have a high torture count. They scream the words "anti group."
WARLORD For members of the group who are strong in tatics and show promising strength. Also rewarded to those who have participated in many raids.
BEGINNER Given to new / newer members who show promise from an early stage.
LOYALIST Given to members who have remained for 6 months real time or longer.
H I S T O R Y â€â€
Fortis Ignis was once a group of nomads, ones who moved around from place to place. At this time, they were only a group with no name, no leader, no structure. They believed in a goddess named Demeter who at the time, didn't exactly give them any signs of actually existing. This led to some questioning Demeter and others having a strong belief in the goddess. It was believed that Demeter took the form of a large white dragon and would visit "chosen" ones in their sleep. At the time, dreaming of a dragon was a sign that Demeter had you in high regard. One who dreamed of a dragon, had forced the group under her command, taking over as their official first leader. She was a tyrant, going as far as to hurt even her own members under the shadows. Slowly, their belief in Demeter was beginning to diminish as members would ask her every night to remove the tyrannical leader from power, but never get a response back. Years had passed and their belief in Demeter had died off, leaving them with no god or goddess to follow or turn to. The group was split between those who didn't believe and those who did believe.
The leader had soon died of natural causes, leaving a newer more fairer leader to take over. They had soon stopped being nomadic, finding a place to stay in known as the grand canyon they now live in. They made their home there, this leader ruling for a good few months before he was killed in cold blood. At the time, he hadn't picked someone to take his place so the group was in chaos, fighting for leadership. That's when they discovered the spirit, Yuno. Yuno had stopped the fighting by visiting their dreams at night. In the morning, the group was led to Caldera, the volcano. There, they felt the stronger presence of Yuno and had decided that as the spot to talk to him. They learned that he was a "god," but in reality had been just a trickster spirit praying on those who were weak minded. Yuno had decided to choose a random leader from the group.
They had years of tyrannical corrupt leaders and kind strong leaders until finally there was the merging of all past groups, joining together for their own survival. Months passed where the groups had merged, former members of the group slowly straying away from their roots. It was Clearsun who had enough and decided to finally break away from the merged groups. He left to take back the group he had lived in for a while. He's implemented the fire-related traditions and military theme, giving the group the name Fortis Ignis which means "strong fire."
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F A Q â€â€
I M P O R T A N T L I N K S â€â€
[align=center][color=#444]template credit goes to bats [/table]
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"Can my character be any species?"
Yes of course! Granted that you've gotten the species and powers from the shop.
"Is there an auto-acceptance policy in place?"
Actually no, only Officers and up can accept people into the clan.
"How do you get a high position?"
You can get a high position by being active, welcoming, posting in threads with little replies, suggesting ideas and events, etc. All these factors will be looked out for while promoting.
"How can I join Fortis Ingis?"
You can join Fortis Ingis by making a joining thread or pretending like your character was here the whole time.
"A high position is needed for this thread, how can I request them?"
You can request a high position by @ing them. This will alert their account directly and they'll see the thread. If their @'s are off, you can DM them or request them on the guide thread. (This thread)
"Can my character be any species?"
Yes of course! Granted that you've gotten the species and powers from the shop.
"Is there an auto-acceptance policy in place?"
Actually no, only Officers and up can accept people into the clan.
"How do you get a high position?"
You can get a high position by being active, welcoming, posting in threads with little replies, suggesting ideas and events, etc. All these factors will be looked out for while promoting.
"How can I join Fortis Ingis?"
You can join Fortis Ingis by making a joining thread or pretending like your character was here the whole time.
"A high position is needed for this thread, how can I request them?"
You can request a high position by @ing them. This will alert their account directly and they'll see the thread. If their @'s are off, you can DM them or request them on the guide thread. (This thread)
I M P O R T A N T L I N K S â€â€
[align=center][color=#444]template credit goes to bats
03-11-2018, 06:33 AM
hella tracking!
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✰[b]  THIS ONE'S MINE, SIR
[font=verdana][sub]shalas [color=black]/ fourteen moons / fortis ignis
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