PLOT
two werewolf packs are on the brink of losing their homes. human development in the territories they've held in relative peace and quiet for almost sixty years have become the recent buzz in the housing and construction companies. beginning in the snakeroot pack territory, wolves began to panic as they realized their prey, supplies, and
homes were in danger. the neighboring pack was initially unsympathetic (ready for a chance at more territory when the pack left), until they realized the same thing was happening to their territory. now, with the food vanishing and the territories being ravaged, these two packs have to band together to make a choice: find their new haven, or die trying.
this story will function similarly to TNW, with branching threads and complex storybuilding.
WEREWOLVES
functioning like most werewolves of myth, these werewolves are humans that host a virus that gives the host the ability to transform into a wolf. these wolves are created either through spreading of the infection via saliva or other bodily fluids into a victim's bloodstream, or are born with the virus. werewolves cannot produce human babies, as the human fetus cannot survive the monthly shifts. every month on the full moon, werewolves are transformed into half man, half wolf creatures that are capable of bipedal movement. depending on the age and self-control of the werewolf, they can control themselves during this high-adrenaline night. otherwise, the werewolves usually cause chaos and ruin. due to this, werewolves maintain a distance between humans, preferring to build "pack houses" slash "pack dens" slash.. whatever, in secluded land. because of this, many packs prefer to hunt traditionally to get food and grow their own fruits/vegetables/herbs, rather than going to a grocery store that could be a few hours away. as is with most werewolves, wolfsbane, silver, mercury, and anything humans can die from ingesting can weaken them. they have extremely fast healing rates, possibly due to a high amount of adrenaline running through them at all times. werewolves are highly territorial, and bordering packs maintain high tensions.
THE YARROW PACK
hailing from the clear, open parts of the area (meadows, clearings, even a beach), the yarrow pack is a
matriarchal, collectivist society that prides themselves on their physical prowess. functioning like a human class system, wolves are born (or inducted) into ranks, and do not rise or fall below these positions unless they fight for it. these wolves do everything together - and can take down larger prey, plan complex battle strategies as a group. they're the only pack in the area with a pack bond - the ability for each of the members to communicate with each other without speaking out loud. werewolves born into the yarrow pack are traditionally broad-shouldered, with strong legs and a muscular build. their coats are lighter colors to blend in with meadows and grasses, and their fur turns white in the winter. though the pack tries to avoid in-pack fighting, large conflicts are settled in physical combat on public display, where the two offenders fight until the other gives up or is killed. the yarrow pack is particularly aggressive when it comes to land, and have been in a long, long battle with the snakeroot pack over the mountain area that borders both of their territories. the yarrow pack are the ones most likely to turn humans and recruit them to their pack, as their natural aggression leads to accidental human attacks whenever one dares cross over the border line.
—
alpha is played by
name. they function as the leader.
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beta is played by
name. they function as the second-in-command.
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gamma is played by
name. they function as the combat coordinator.
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delta is played by
name. they function as the hunting coordinator.
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epsilon is played by
name. they function as the healer.
THE SNAKEROOT PACK
hailing from the forests, marshes, lakes and rivers, the snakeroot pack is a
patriarchal, individualistic society that prides themselves on their stealth. aside from the basic leader/second-in-command, the ranks of the snakeroot pack are non-existent due to their expectation for everyone to pull their weight, or risk getting removed from the pack. in a very survival-of-the-fittest manner, everyone is expected to watch out for themselves. because of this, these wolves rely on smaller animals to get by, things like birds, squirrels, rabbit, and fish. unique to the pack is the rank of omega, a collective scapegoat-slash-comedian for the entire pack and their woes. werewolves born into the snakeroot pack are traditionally sleek and long legged, with a pelt that functions similarly to an otters - a wiry top coat that keeps water out, and a thick short undercoat that keeps them warm. they don't turn white in the winter, but they still argue with the yarrow pack over the mountains, as the goats scattered there are the largest animals they can take down. in-pack fighting is strictly prohibited. however, in pack
poisoning is another. the pack's biggest talent is the ability to know to a point of instinct all the nasty ways you can harm someone with toxic plants. as these wolves grow up, they're expected to learn quickly what smells/looks like what - or they'll quickly find themselves throwing up a kidney.
—
alpha michael graves is played by
crows. they function as the leader.
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beta is played by
name. they function as the second-in-command.
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omega is played by
name. they function as the pack's scapegoat.
RULES
— high positions will be demoted after a week's worth of unannounced inactivity.
— there will be no high positions tryouts. you fill the role you think is best for your character. first come, first serve.
— all bearbones rules apply.
— when discussing mainstream plots, the ideas must be discussed with everyone.
— excessive drama will not be tolerated. be inclusive and friendly.
— we have a discord, located
here. a discord is a
privilege, if it appears the discord is causing on-site inactivity i will shut it down.